Exploding Penguin
Moderator
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@vanity: Unfortunately, I have to disagree with about 80%+ of the things you criticize with on certain skills. I won't spend time debating on all of them, so I'll just use adrenaline as an example. Adrenaline is...an extremely advanced skill. Of course support builds can just abuse it to get turn 3 rage, especially with azrael's will, but there's far more advanced play to it, particularly on focus builds. Because of Merc's wide attack range, bunker + maul + zerker + other attacks besides skills can easily lead opponents into a mindgame on what to expect next. Combine bunker's massive crit chance or zerker's ridiculously high static damage with the psychological pressure of adrenaline (even level 1 adrenaline) and you can seriously mess up an opponent's play. They may be too cautious and mess up by wasting energy on unnecessary heals/defensive buffs, or they may just be too headstrong and ignore adrenaline resulting in a faster rage than expected and their loss.
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