Ash
Member
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quote:
EDIT: Suggestion. How about make it like enTropy? Make the class stronger when using a Light Weapon maybe? Either you get the undead trigger or you get stronger while using light weapons. Can't have both. Effects are split by type - against Regular Enemies - against Undead Attack 120% damage 140% damage 1. Barrier of Sanctuary +140 Melee/Pierce for 2 turns 2. Crusading Strike - 170% damage - 190% damage 3. Angelic Blessing - 100% damage / Heals 7% max HP - 110% damage / Heals 7% max HP 4. Swords of Eternity Multi 130% damage to all 150% damage to all 5. Holy Storm - 125% damage and 3 turn stun - 140% damage and 3 turn stun 6. Light of Dawn Light Locked - 3 hits of 60% damage each, -25 bonus / 4 turns - 3 hits of 75% damage, -50 bonus / 4 turns 7. Prismatic Strike - 110% damage, -20 boost / -25 to light - 120% damage, -40 boost / -50 to light 8. Greater Heal Heals 15% max HP and removes DoT and other nerfs 9. Holy Wrath Light locked - 200% damage, 100% chance to crit - 300% damage, 100% chance to crit 10. Phoenix Song Light Locked - 180% damage - 240% damage 11. Cor Lucem Good Locked - 160% damage, +25% chance to crit - 180% damage, +50% chance to crit 12. Mana Boost Heals 11% Max mana. 13. Aura of Light - 110% damage, 25 Boost / 40 Darkness - 120% damage, 25 Boost / 40 Darkness 14. Seal of Salvation Heals 100% max HP but costs all remaining mana. Passive effect Every attack causes an internal counter to go up by one. Only skills built into the class count for this, potions and trinkets do not. Passive heal = ((max HP)*(Pally Charge*.015)*.1) ROUNDED At the start of any battle where an action is performed (except Potion): "Your strength of spirit gives you an Inner Light that will heal you!" Subsequent rounds: "Your Inner Light grows!" Round 20 and higher: "Your Inner Light is a beacon of your power!"
< Message edited by Ash -- 9/24/2014 10:13:45 >
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