King FrostLich
Member
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quote:
The minimum of three damage, despite the nature of block meaning to counter Strike and other easily repeatable melee moves, is often the cause of an unfair or exceptionally painful loss. * On top of doing at least three damage with any attack, getting blocked vastly increases the rage of the one who was parried. This is especially lubricious on builds with low dexterity and/or low support, and detriments tanks the most. Honestly, not much people use blockable attacks and raged berzerker with high strength does about 7-9 damage when blocked. Still a big difference especially for those that have Blood Lust. The main problem why smokescreen and malfunction have been stated by some players is because of that azrael aux that renders shields worthless. This is also the same why block is so weak like in this scene: Me vs Bounty Hunter with high strength and azrael promo Turn 1: *I go first* Intimidate Turn 2: Smoke Turn 3: Reflex Boost Turn 4: Azrael Aux(weakens my shield* Turn X(my turns): *use strongest attacks* Turn Y: Strike within 3 turns without the fear of getting blocked. Despite having a 15% mana regen advantage, 2 strikes can equal to 50 damage average at the time of the azrael debuff and 2 extra vacant turns of hitting physical attacks thanks to the high strength AND depending on the level of their smokescreen, it can be used thrice(I've seen this several times) and I do not have time to always use a shield because of their fast rage rate. Not only that, if strike is really useless, they can do this combo: Smoke, azrael aux(debuff), Legion/Exile core, Chairman's fury, Smoke, repeat. This is why block is useless atm. I barely even block sometimes against someone with 20 dexterity less than I do.
< Message edited by King FrostLich -- 7/21/2013 6:27:28 >
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