superposition
Member
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my thoughts on strength bm i happen to use focus bh the problems that i have with them is they deal massive damage on every turn, emp doesn't work well because of deadly aim along with their strikes and bm don't really need their energy to win because of that. shields dont work well because they have so much adaptability in their attacks, smokescreen lowers my rage gain and increases theirs, heals just help them gain more health. they gain rage ridiculously fast for how low their support is, they rage on the same turn that a glass cannon would, i on the other hand some times haven't even raged when they have had their second rage. also rage hurts me far more than it hurts them, because of my high defense and low health and with their high health and lower defense. str bms also have no incentive to even play defensively, because of blood lust they can attack every turn with no cares as to how much damage they take more damage actually helps them gain rage faster, even the only defensive skill they use, intimidate, is an attack that works best with high strength and gets even better with blood lust. it works on merc becasue if they go tank they cant deal much damage with it and strength merc was nerfed to the ground and hardly anyone uses it anymore, they could use blood commander to get the same effect but they have to waste a trun also they have a passive armor which is most effective in a long battle. deadly aim works with tm because its got reroute that encourages being attacked not attacking. bludgeon works on tm because tm also have malfunction, that encourages energy ranged attacks and support, this means they would logically have all their attacks being energy and because of this they are easily counter-able with a shield which many classes have, either passive or active, bludgeon is a second option in case malfunction is shielded, and they sacrifice their res and dex to get it to a powerful attack which makes them more likely to be blocked and deflected, tm also have no defensive incentive to attack, in fact they have the weakest defenses of any class., which is where the glass cannon came from, the only viable option for tm is to try to kill the opponent as fast as possible. blood lust works with bh because its only good aggressive skill is smokescreen, which has a lot of incentive to use because of blood lust it also lowers your opponents block chance and raises your own, but in lowering your opponents dex you slow your rage gain down, smoke screen also improves with tech a defensive stat, in order to get smoke screen to a powerful point you either have to sacrifice health, and power. also with the only effective attack improving with tech there is more incentive to have high focus and thus more even distribution of stats, str bm only have enough tech and support to satisfy the passive requirements so they can use the passives that give them a very powerful offense that heals them with each attack. bh were given the incentive to lower their power, and those that don't have to get it back through a high lvl smoke screen and sacrificing dex for tech because it improves their offense, that is then easily countered by shields and energy drains of which there are now many. bh also don't have the offense that bm do. bm power through their opponents defenses while still gaining maximum rage, bh get around their opponents defenses thus lowering their rage gain, even if they use cheap shot, which is a terrible skill that people rarely use, they ignore a tiny bit or a massive amount of the opponents defenses which means they do good damage and regain health but dont gain even close to the rage bm do. rage also benefits high health and low defense the most because rage is gained when being attacked as well, and the more damage that is taken the faster rage is gained, which in other builds does not work well because they have passive armors and no passive health regen, so they take less damage and have less health to take damage. especially against strength bm with platinums pride its even harder to rage against them and even easier for them. even with a 4 focus super bh tank their side arm rages do about 43 damage then on bludgeon its in the 50s, which is two thirds of my health, they can do this twice most of the time. bludgeon is also very powerful for the little amount it costs, its far more powerful than any other attack similar to it, maxed it does 50% more damage for only 28 energy, double strike, though with one less cool down, does 42% more damage for a cost of 33 energy, at lvl one bludgeon does 23% more damage for 10 energy while double strike does 15% more for 15 energy both improve by 3% and 2 energy with each lvl. its been bugging me for a while and it just doesnt seem fair. not to mention berserker and massacre, though it is difficult to compare them to bludgeon. mass and serker both are at their best when at higher lvls along with double strike, but are then easily prevented by a slight energy drain, bludgeon however is not. even at lvl 10 it is fairly low cost. with a lvl 35 it would do 18 more damage and with bm thats 25% more health not to mention a str bm dealing massive damage even with low or mid lvl bludgeon and gaining large amounts of rage and health. i know passives are supposed to turn into actives, but they announced that weeks ago, i cant imagine a change like that would take a short amount of time, but 1v1 is extremely frustrating with strength bm everywhere, ive fought up to 4 in a row and lost nearly every time.
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