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Defence and Resistance

 
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7/30/2013 5:45:42   
martinsen5
Member

When you put your cursor on top of the enemy's level circle, you'll see a window saying "View Stats & Skills"

I would however like to see the other player's resistance and defence when I do this, without having to click the circle for their playercard to open, and then have to close it afterwards.

What do you think? Personally I think this would help a lot of players who often need to know whether the enemy has low resistance or defence in order to deal higher damage.

Edit: I would like to add that if you have a slow computer, opening another player's playercard can cause lag, which again is a problem since each turn is time-limited.

< Message edited by martinsen5 -- 7/30/2013 5:49:14 >
AQW Epic  Post #: 1
7/30/2013 6:04:13   
The Incredible Hulk
Banned

 

Supported.

Sometimes I click the circle and I freeze. If i just hover my cursor over it; I should be able to see there def & res! Nice idea!
Epic  Post #: 2
7/30/2013 10:58:38   
Dual Thrusters
Member

And maybe strength?

Supported because it would be convenient.
MQ AQW Epic  Post #: 3
7/30/2013 11:07:17   
Predator9657
Member

How about weapons and their damage as well :p
Epic  Post #: 4
7/30/2013 11:17:30   
SKRALL213
Member

Supported.

Have it where you see the exact Defense and Resistance as in you go over it and it says 20-24 Def and 20-24 Resist. Or something close to it. I have lost allot of turns if the game was lagging because of it and the first turn was mine but stuck with the stats and skill tree still loading.
AQ DF MQ AQW Epic  Post #: 5
7/30/2013 16:45:27   
Killer666
Member

Very much supported, idk how easy this will be for titan to code into the game but i think it would very much help game play
Epic  Post #: 6
7/30/2013 16:56:52   
Ranloth
Banned


In other words, basic information? Why not add weapon damage to it? We could go for simplified form and add it all up so "10-12 +35" would show as 45-47. This would save on the space required for the box with the information and still be useful.

I could see it being done but not anytime soon (read: low priority).
AQ Epic  Post #: 7
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