CivilAE
Member
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Nice threads, really liking the stuff that has been coming out of balance section lately. Just have a few suggestions for the new active shadow arts Ex. At Max +10 chance to block with additional +% on connecting strike/strike base skills/cores. I think it would help BH and Cyber fairly well, although BH doesn't really need it with smokescreen already lowering block chance of player. most likely wouldn't make much more of a difference. (luck/anti-skill) In addition, It also pairs very well with static charge, since priority still goes toward malfunction, getting the most out of static and reducing its chance to get blocked with the assist of another invested skill. Malf not having the same synergy between CH and itself in comparison to BH and smoke(Smoke, nerf blocks/physical defense, with bloodlust strikes and heals are increased + reduce chance to be blocked).CH lowers chance to be deflected, which is neat, but it doesn't change the fact that its meant to be a more tactical mixed attacker still have skillz like cheap shot which generally doesn't get much priority on most CH builds I've seen anyway. Other possibilities: -Lowers chance to be deflected -Minimal Support increase(Max +10) -Minnimal Strength increase(Max like +10)
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