Scyze
Member
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A lot of the things you see on that post is something I made so you could drag your attention to me. :P I don't do these that often but then I do them to see what the original person thinks. So with that, it seems like you are confident with your suggestion. So... You don't think that SS is different to SC that much? How about if I put it this way: If you're a Strength CH, how much damage will you be doing and how much Energy will you be getting back? With SC, you're dealing damage and gaining Energy. It works the same with SS, you're removing the opponent's Energy and you're gaining Energy. SS caps at 73% while SC caps at 37. You're dealing damage so I'd say it's reasonable to have it at a low number. If it was higher like in the past, people could just invest the stat points which would go into using Massacre to other things. Do you want to see Massacre madness again? SC is a two turn cool down Skill right? So, when you use the SS twice and it's at level... 10 and gaining 146% of the conversion, you can be using the SC three times (111%). You go higher (use SS 5 times = 15 turns) at that time, you can use SC 7 times. SS = 365% and SC = 259. Pretty weak right? But you've got EMP Grenade. Here's what will happen: EMP > Malfunction > SC > EMP > ... Tell me, won't that work like SS? You can use SC quite a lot of times so you have enough Energy. Then if SC becomes a 1 turn cool down Skill... Ain't going to do the math, you know which one will have a higher percentage.
< Message edited by Scyze -- 8/4/2013 8:38:47 >
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