Nexus...
Member
|
In my opinion, we need some real change to debuffs, not some numerical tweaks. The way debuffs work need to be changed entirely...I'm a little biased but I like #4. I explained why in another thread, but lessening debuffs by a % every turn adds a very cool dimension to the mechanic, because shields become stronger over time, but also less beneficial to the player. Would you spend 15 energy to negate -40 tech? Probably...but how about -20 tech? Maybe not...It makes things more interesting. To clarify, I'm not exactly saying #4 is what we need, but I think its the closest to what would work best. Debuffs need a more drastic change, and #4 offers that the best out of the bunch. Prophet
|