| Nexus... Member
 
 
   | In my opinion, we need some real change to debuffs, not some numerical tweaks.  The way debuffs work need to be changed entirely...I'm a little biased but I like #4.  I explained why in another thread, but lessening debuffs by a % every turn adds a very cool dimension to the mechanic, because shields become stronger over time, but also less beneficial to the player.  Would you spend 15 energy to negate -40 tech?  Probably...but how about -20 tech? Maybe not...It makes things more interesting.  To clarify, I'm not exactly saying #4 is what we need, but I think its the closest to what would work best.  Debuffs need a more drastic change, and #4 offers that the best out of the bunch. 
 
 Prophet
 
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