Ash
Member
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quote:
What else needs fixing quote:
It may be my OCD, but the pale color on the neckplate bothers me. Tracking down the issue with Pierce not being blocked as well as the passive scattering over Multi targets. I can try to darken it a little when I'm doing bug fixes. I try not to mess with an artist's work as much as possible, in this case it's a very small issue but I'll try to make the least invasive change possible. quote:
@Ash How come you haven't posted the skills breakdown for DeathKnight? I would like to see it please if you have time :) It'll be later this time as I'm working as fast as I can on about 6 different things for MQ this week, which includes the anniversary quest and mecha that needs almost all of my attention. When I get a long enough break to post it I will. I'll work through the bugs that are still there tomorrow when I take a break. If you all have anything you think might be up for a tweak, not counting the rite being 5 turns long as it's not meant to be a burst skill, I'll take a look at doing them then. quote:
Can we have the passive toggle be usable on first turn? The initial cooldown seems arbitrary and for some cases it would be nice to start off with the healing passive It's not arbitrary. If you notice the passives on the other classes only take effect when you hit the enemy. It's the same with DK's. You have to do an attack for the passive to take effect. The "switch" doesn't count as an attack and only shifts your current number of stacks to the opposite passive. If you tried using it on the first turn nothing would happen and you'd default back to the "start" passive which is the DoT. I know what you're going to say, "Well just make it count as an attack then!" That was already tried before I even gave it to the staff testers and it caused issues like the armor crashing the game because the battle engine flipped out at trying to decide which passive to apply. (That's the reason I built in the "do nothing if no stacks present" backup) What you have is the least jury-rigged way you're going to get to have a switchable passive. I'm sorry I can't make it better but you've got exactly how it needs to be setup in order to work. The best I can give you is making the initial log in cooldown 1 turn.
< Message edited by Ash -- 9/29/2014 18:30:11 >
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