Ash
Member
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quote:
It should be easy to fix by making it check for the healing passive on you rather than the damage passive on the enemy (which causes trouble when you switch targets) >.> It already checks that. That's why, if you weren't trying to find every single way possible to make it break, when you switch to the heal it knows to heal you. Let me put this into perspective for you. Deathknight has 1,568 lines of code, of that 715 are the passive. If it was a simple fix like "oh well stupid me I just forgot to put in a check for the healing passive...DOH!" then it would have been fixed already. I'll path out what's going on and try to get it fixed over the weekend. Until then, yes I know it breaks over multi battles. megakyle777 - Instead of trying to decide for me, why not let me decide if I can fix my own coding first.
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