The ErosionSeeker
*insert cheesy pun here*
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Empowered Armor is 18 cost. Even though NDAs get a full set of things that can reach level 80, they are quite underwhelming. Aika Backguard is quite ahead of SDKC 80, and I'm willing to gamble that there are still multiple pieces of equipment that beat the other pieces, as well. Keep in mind that in comparison to the insane power of the Unhalloweds, the Shadowed gear is significantly weaker, a great deal less than the expected drop in power when comparing things with clear DA equivalents, like the War Wolf / Dragon Wolf, as well as the Thankstaking Carver / Dragon Carvers. In short, there's a lot less motivation to get those than there is for DAs, whereas things like the Aventail you get even if you aren't using SW because it's very powerful by itself. quote:
Alright. Before I even go into your suggestions I'm going to put this out there. Why are you, again, waiting till the last minute to try and suggest things? Why was this not presented when you went into the Multi and reasoning why you wanted it changed? You obviously had enough time to dig into the class then. Why are you waiting till NOW, when the class is done and ready to roll out on Monday? I don't want to have to put into place a "after X amount of time has passed no further skill set altering changes, barring game breaking bugs, will be done" rule but if I have to to make sure you all test it and present your ideas in a proper time frame and don't drag it out, I will. Next time collect your thoughts and post it all at once. Don't spread it out unless there's a really good reason. I was mildly irritated before, now I'm actually upset. There is no way this is not pointed at me, so I might as well answer it. A reason? Of course there's a reason. I don't have the time to be working out every combination of skills, every bit of math, and every little detail the instant that the class is released. I was looking forward to getting the numbers on Monday or some other relatively early time in the week so I could see if there's any quick swaps with the numbers to make things more fluid. Did I have enough time to make ideas? Probably. Does just having an amount of time actually equal idea creation? No. That's not a fair equation. Just as you don't have enough time to test new ideas very late in the testing phase, I physically can't have time to create ideas two days into the release. This is a back-and-forth, no different from any exchange of thoughts and practicalities. quote:
Testing will go on for as long as it needs to. If people are still trying to test it it'll go on another week. Hopefully the explanation of why the ele comp isn't higher will let people make a more educated decision on what they feel is best in terms of giving me a definitive suggestion but DK testing can go on till next Thursday honestly and it wouldn't bother me. This is the statement that I looked at when I thought of this. You said that it could go on as long as it needs to, and I saw a change that I wanted to see only today. You're upset about this and it's not fair for me to hold you to this, but then what's the point of prolonging testing if you want people to stop throwing ideas after Tuesday? quote:
You're basing this around a crit chance. That is not a valid reason to increase an MP cost as that's not what MP costs are balanced around except in the case of guaranteed crit skills. By that logic every skill on the class should have a higher MP cost because they all have a large chance to crit. No. My reason for believing that Dread should have a higher MP cost than Obliterate is because Obliterate is forced crit. Really, at any stage of the game, forced crits are a way to both increase damage, and to prevent damage from exceeding a barrier. Obliterate hits that barrier, and since Dread does not, Dread has the ability to go beyond 380 by as much as 42%. You reach 30 crit at about level 50+. You reach 50 crit at 60, and 60 at 70. At 80, it's not unnatural to get to 70 crit, which essentially means that by the time you get past level 50, Dread will on average, constantly be stronger than Obliterate. Because of this, Dread should be more expensive because the skills have the same MP cost, and therefore there is no reason not to use Dread in any situation that requires 35 MP. Dread has higher damage potential, therefore it should have higher cost. That is my belief. quote:
You haven't grasped the purpose of Minion. By that train of thought I should get rid of Crusading Strike and Familiar on Pally and Necro. This skill is EXACTLY the same and has the EXACT same purpose. More damage than a base attack on a low cooldown for little mana. Some people aren't going to use the DK set, so I have to keep them in mind when I'm designing the skills. For them this skill is worth more than Empower. Crusade and Familiar on P/N serve different purposes. Crusade is a high damage skill enabled to NDAs very early into training Paladin. It doesn't do anything else because it's NDA-enabled. Combined with the rest of the new NDA Paladin, it's a very good change. On the other hand, Familiar's biggest use is in conjunction with Seed. Familiar has the highest damage increase on the class, so Seed - Boon - Final - Familiar deals some of the highest damage in the class's rotations. By getting Seed to land on a Mage / Warrior / Berserker, Familiar deals between 480 and 640 damage. In short, Crusade is an NDA skill while Familiar is a big combo piece. They're significantly different from Minion, which is just a 175% damage skill. If it was like the old Call Minion, which dealt fixed damage based on your DPS, then that would be different because it would have a distinction from all of the other skills. Now, it doesn't.
< Message edited by The ErosionSeeker -- 10/4/2014 16:42:25 >
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