Ash
Member
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I'll answer it but from now on things that deal with multiple classes like that need to go in either the all classes discussion thread or a Q&A post. Secondly just because it's not me answering it doesn't mean you can dismiss the answer as wrong, in this case Mr G W is close. quote:
Oh and I was just wondering, about "life draining skills." Since they are a fixed percentage of hp and cannot crit shouldn't they either heal more or have lower cooldowns/mana costs when compared to an attacking skill? Life Draining in the case of the HoT/DoT, isn't "life draining" because that's a horrible way to balance an effect. The HoT is balanced based on the Tier of the class and, as Over Time effects are an effect, as a beneficial effect with appropriate penalties for being healing. Healing is no longer going to be tied to damage done as that lets you either get piddly healing or lots of healing if you get a couple crits while using it. It's going to be a % of your max health, as is the case of every heal I've done so far. Healing is incredibly powerful and as such you aren't going to get to gimmick it by getting crits. No, they shouldn't heal more just because they are a fixed %. Also, no they shouldn't have a lower cooldown or mana cost because of that. Healing is now setup to being a %, you don't get to cheese it to be higher, you don't get to gimmick it to get that little bit extra out. You get x% healing because then I can give it a value, assign a %, assign a valid mana cost, and not have random dart board math. quote:
But they are horribly unbalanced as of now. Since dots and hots cannot crit, the player actually ends up doing less damage with the same mana cost. Example: a 20 mana cost attack would be better than a 20 mana cost DOT. Of course thats assuming that DF even balances damage to mana, which I seriously doubt. Oh? I wasn't aware that Crits were even factored into BASE damage calculations. As I said before, everyone needs to get off the "but CRITS...CRITS CRITS CRITS!!!" bandwagon. It's going to be toned back. Stop focusing on Crits or they'll be toned down a lot faster than I had planned. No class that's been revamped has been revamped with the current Crit rate in mind. That is going to be lowered so any "well we Crit a lot right now..." needs to be removed from your discussions until that time. Ignore Crits until I can fix them, they will get fixed and you'll get a better idea of how classes are supposed to operate when you're not basing your entire game around one stat. Yes Mana costs are determined by the power of the skill. That's why when I ether raise or lower the power of a skill the mana cost goes up or down.
< Message edited by Ash -- 10/6/2014 14:34:47 >
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