Keridan
Member
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Death Knight is possibly my favorite class after I finally decided to delve into it again. It's the right mix of offense and defense, making it hit like a truck while being able to recover if things go dire. There is the fact that, for a class that's supposed to be a mix of Paladin and Necromancer, Necromancer really overpowers the skills. I get it's supposed to be a corrupted Paladin, but some other skills to accentuate the past life as a holy warrior would be nice. But at the same time, thinking on it feels like it would be hard to really incorporate, so maybe it's best that Necromancer clearly shines through. The only real weakness this class has is a lack of a mana heal ability. It's rather mana-heavy, so the fact there's no way to naturally recover your mana can make the long fights potentially dangerous, especially if either Miniphage or Protection Baby Dragon doesn't provoke the mana heal enough. You could make a rather heavy Wisdom build to compensate, but that also feels like a bit of a waste. I'd personally remove that skill that grows stronger with Death Knight equipment to replace with a mana recovery, something cool like a mana leech like Health has as well. But alas, I can't design the class, and plus some people would no doubt argue that removing that skill would kill a point of the Death Knight. Overall though, amazing design and amazing skills make this a spectacular class.
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