King FrostLich
Member
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I've been playing this game for over almost 4 years(2nd longest game that I've ever played) and I'm noticing servers are going downer and downer and downer because of the recent balance updates. Mostly was from the health nerf, block nerf and certain promos that change gameplay way too drastically. The next thing I'm thinking about is the passive skill nerf which is said to roll in once this war is over. Is there any main significance why this balance is needed? With lower health and no passives to protect us from first turn debuffing attacks, I'm worrying even more of the battles that are soon to come. Take into account most people use quick kill builds to end battles quickly while certain players who want to counter this become tanks to try and outlast these strength users. Of course, some of you might be thinking if passives were to be nerfed for all classes, wouldn't it be a lose-lose situation and therefore be still in the "equlibrium" state that ED is in? Simply, no. Though every class greatly needs their own passives to have their advantage, there are certain classes that don't need them once this certain update is live. Glass Cannon TM's for example, despite also needing reroute don't actually need mana to kill their enemy. They only need a certain amount of mana to use malfunction and then bludgeon if used as a last resort. Mercenaries, although nerfing hybrid armor and adrenaline, they can become increasing problems when becoming strength or support users. Add static smash with the reroute nerf and this can even cause more problems than where we are now. Caster TM's will rely more on assimilation but they go for lower leveled plasma bolt to prevent this. As for those that will get badly nerfed during the update, majority of the builds around that try not to be those that I mentioned above will become even become less effective in dealing the soon-to-rise OP builds. 5 focus builds also get one of the most painful blows. Why? Because they mostly rely on passives and is currently one of the few flexible builds that has the chance to defeat tanks and glass cannons alike. As far as I'm concerned, making new cores and new artwork for armors and weapons is just ridiculous compared to balancing or even focusing on the war. Though it has no effect of gameplay at all since every weapon and armor has the same power,(except promo items that have promo-only cores) it's a complete waste of time and could have been used to think of ways to balance the game AND add more incentive than just reskins, returning gear(just like today's update) and more cores that cause more advantage. I'm not going to mention more builds that are going to get badly nerfed or get slight nerfs but if you do post about it, I'm fine to state my own opinion or any supporting evidence from past updates. IMPORTANT NOTE: I'm not trying to suggest anything to make things balanced or even unbalanced, I'm just pointing its flaws of what might or might not happen.
< Message edited by King FrostLich -- 8/25/2013 5:55:59 >
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