The ErosionSeeker
*insert cheesy pun here*
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quote:
1. Why was this not mentioned for Dragonslayer? It has the exact same skill. The "well it has a trigger" doesn't work as that trigger does not come into play on 90% of the game. Why on this armor and not on that one? In my mind, Dragonslayer is a class that (now) has purposes against everything, but really only shines against Dragons. In that case, Dragonslayer would not be used against anything else, and so "it has a trigger on non-dragons but it's not significant" doesn't come up very often because the class just wouldn't be used unless you needed to pulverize Akriloth. Additionally, DragonBane does effectively 96% weakness-seeking damage (virtually identical to 100% weakness seeking) on its original hit, but also increases weakness to everything by 20%, resulting in an overall boost in damage. quote:
2. To a non-maxed, non-farmer, the seeking skill is wonderful. Not everyone uses the forums, so not everyone knows where to farm for all the "best in slot" weapons. Nor do people like having to farm their butt off. Nor does everyone have every element covered. If you only have 3 weapons because you hate to farm and those are the only ones you can buy from a shop at the moment, you'd love this skill as you'd be able to get away with less for longer until you can fill in those gaps. (Yes this is actually the case as I've gotten several emails from people going "Thank you for adding more shops with weapons! I needed more elements") That is a fair point, but for most of these players, FMA will only be available for 1 month out of every year. Does it let those players get away with less for longer? Maybe, but when there's an 11-month interval between the times when that's feasible, then it's not exactly relevant. It's also kind of tough to even get FMA when you only have 3 weapons, anyway, tbh. quote:
Is it the best, most amazing, skill on par with something as full of utility as the PL shield which can actually make the enemy kill themself? No. I'll give you that. It's a convenience skill. Then in that case, I feel that a 5-turn cooldown is unjustified, because 1 turn out of 6 where you get a little extra damage will not matter. The only instance where I can think of where this is relevant is as a level 9 against Doomkitten without a water weapon, and in that case 1 hit that deals triple damage might be helpful, but there are not enough instances for a weakness-seeking 100% to mean all that much. Will it be great against those PvP staff characters with -1000 to bacon? Probably, but unless that 1 hit results in a win, it will not matter because you'll still lose due to being able to deal no significant damage otherwise. I don't think it'll be very significant to the overall utility to the class unless it had anything higher than a 2-turn cooldown, really.
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