Ash
Member
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Rianael and Neliux are the perfect examples of how much of a cross roads this class was to redesign. I wanted to do both burst and poisons/crippling as both fit in with the ninja toolkit in various sources. I tried to fit a nice balance between them but I can always adjust. I've still got over a week and a half of feedback and I can always extend testing to get it right. It's only when people stop replying close to the end of the 2 week mark that I usually stop tinkering. quote:
I know japanese, if you want to keep the names in japanese, I'd be really glad to help you, takes me around 2 seconds to come with a skill name, so it would be piece of cake for me =) I'm actually going to switch the names to their English versions in the next update I do here on monday after feedback on skills over the weekend. I'll keep the names and might go back to the Japanese, and would ask for help translating the actual names, but since it's the only class to use another language on the skills it might be best just to standardize that into all one language. quote:
On the note of "dropping an enemy's capability to hit, " ninja lore I've seen tend to portray them as one who excels in assassination techniques, finding weakpoints, insane dodging skills, and disguises. Skills 13 and 14 are kinda close the assassination bit as I can get with the kit it's got. There's a "paralyze" skill that has a chance to stun and also lowers M/P/M so that's kinda the weak point. There's also a few skills that up your dodge, M/P/M, and nerfs BtH so it does have the dodge part. I was having trouble getting skill ideas I had to match up to animations I had. I wanted to do a whole "dummy" skill where you make 3 copies of yourself, or kinda "swoosh" out in a type of blur like you're shadow melding and 3 copies appear and those would raise your dodge through the roof for a couple turns but I couldn't get something like that animated. I usually have tons more skill ideas that I do ways to make them look right. =/ quote:
The stun skill doesn't really fit that. I would be completely fine if this class exchanged their stun skill with another blind skill but a higher cooldown. I do have to include some basic skills. Shield, stun, multi, crit are the 4 big ones that almost every class has to have. I can branch out after that though. I could exchange the stun with a -300 to Bonus skill but even then Bonus has a different set of calcs than immobility and can be gotten around easier. quote:
Didn't this class had a shuriken throwing animation? I kinda wish you add it back cuz the animations are quite monotonous, a lot of dissapering and attacking, or poisoning weapon and attacking, if the skill takes too long, isn't possible to just increse it's animation speed? It did but it uses the "path to enemy" coding. I can't control the speed of that and it's slow, like yawn inducing slow. Doing that against 3 enemies usually gets more of a "why do we have to sit through this long animation?" complaint and I was trying to avoid that.
< Message edited by Ash -- 1/24/2015 14:59:12 >
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