Midnightsoul -> RE: =DF= Ninja Armor Discussion Thread (8/30/2013 1:31:12)
|
Well, if a ninja did do a backstab each time it dodged/blocked/parried, wouldn't that be like the opposite of a Mage's shield? The backstab idea sounds great though. I also think the ninja should also get the Stealth and Suprise moves that Rogue has or something similar. They tend to be similar. I also think the class should get an absorb move like the Doomknight's lifesteal move or just a regular Heal Over Time. It'd be REALLY REALLY COOL if this happened... Animal Imitation: Attack your foe for 150% damage and unlock special skills but locks the whole right side of your skills. Lasts 7 turns. If it misses, no effect. Crane: (needs a sucessful Animal Imitation) Your sense of balance is heightened and feel lightweight. Gain +30 resistance to All for 5 turns. Snake: (needs sucessful Animal Imitation) Strike your opponent for 75% damage. The opponent either becomes strangled and is reduced 30% damage or the opponent suffers poison for a total of 120% DoT. Both effects last 4 turns. Tiger: (needs sucessful Animal Imitation) Strike your opponent for 200% damage. 75% chance to stun for one turn. Monkey: (needs sucessful Animal Imitation) Dodge increased by +300 for 4 turns. Turtle: (needs sucessful Animal Imitation)Increase your All Resistance by +60 but your damage is reduced by 35%. Beast Unleash: (needs sucessful Crane, Snake, Tiger, Monkey, and Turtle) In the next three turns, your opponent will be hit by a giant shadow beast. Two hits each doing 300% weapon damage to your opponent's mana and health. Illusion Clone: Opponent's hit chance reduced by 50%. Lasts 3 turns. Illusion Combo: (needs Illusion Clone in effect) Your illusion comes attack for up to 75% weapon damage (each turn the illusion clone effect fades, the clone will do 20% less), and then the real you attacks for 100% damage. Revenge: Basic attack adding 50% of the damage you've taken last turn Ying Yang: Apply a 240% DoT but increase your foe's crit by +50 for 3 turns OR heal for 100% weapon damage but -30% chance to hit Just the left side. Numbers are estimates. Cooldowns and mana costs were purposely not written
|
|
|
|