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RE: Is Epic Duel fun to you?

 
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9/18/2013 1:20:09   
Giras Wolfe
Member

Not really.

With Omega we were promised there would be lots and lots of cores that would allow for tons of new strategies and promote build diversity.

But what do we have after god knows how long? Only a handful, and most of those specific to expensive/limited items.

If there's no new game mechanics to play with, the game just isn't that interesting. Unless there's a strong motivator like trying to make a faction succeed, there's just no incentive.
AQ AQW Epic  Post #: 76
9/18/2013 23:51:42   
GearzHeadz
Member

I wish the staff would actually communicate with us. Its like they shy away from us...
DF AQW Epic  Post #: 77
9/19/2013 4:19:46   
ValkyrieKnight
Member

Hasn't been since Omega, same ol same ol, skill balance is the main problem. Too many 1 build wonders floating around ( especially blood mages ) nobody even tries to do their own thing and those that do are almost always doomed to fail.

Devs need to focus more on the actual skills, give power to weak skills that are NEVER used like multi-shot, stun grenade, poison grenade/poison < yes, those skills. The only classes that can unitize strategy is Tact Merc and Tech mage cause reroute is far stronger than blood lust which gives them extra options. Mercenaries would have extra options but there isn't much else they can do but stack tech which makes them a 1 build wonder. Static Charge should be returned to its original settings as I see 0 0 0 0 0 Cyber Hunters. People are such cowards that they won't touch a class until it gains some leverage in battle.

< Message edited by ValkyrieKnight -- 9/19/2013 4:20:35 >
AQW Epic  Post #: 78
9/19/2013 4:22:27   
Ranloth
Banned


And you can't force everyone to be diverse, because some players just play to win and want as much power as possible. You cannot force them to be creative - it'd be like them forcing you to their build, which you don't seem to like because it's dull and overused.
AQ Epic  Post #: 79
9/19/2013 11:01:08   
Wootz
Member

It is, but it would be nice to see more builds then just 5 overused.
AQW Epic  Post #: 80
9/19/2013 11:12:34   
Mother1
Member

While that would be nice, until people get rid of the winning = fun mentality there will be none of this no matter how much you change balance.
Epic  Post #: 81
9/19/2013 16:08:06   
SylvanElf
Member
 

@ ValkyrieKnight "The only classes that can unitize strategy is Tact Merc and Tech mage cause reroute is far stronger than blood lust which gives them extra options."

Please tell me you are joking Valkyrie.
As a permanent TM, I'd happily give up Reroute AND Deadly Aim for Bloodlust, but I'm committed to sticking with my class.
With no health regen, no passive shield, 4 turn heal, survival is a constant issue. So often I'm stuck at <20 health, 50+ energy, no heals.

As far as fun goes, yeah the game is fun, but much less for me than in previous phases.
I wish there was a mute option, not only so I can not see my opponent's chat, but also so I don't embarrass myself by raging.
Post #: 82
9/19/2013 16:56:58   
Cyber Dream
Member

Since the level cap has raised, epicduel has got it's spark back in my opinion. I guess because alot of the players came back, but if epicduel continues to have updates like these then i can predict that it will be like old times again
AQW Epic  Post #: 83
9/19/2013 20:32:50   
Thylek Shran
Member

Its not much fun atm because there are serious balance problems and to many str/support mages
around which cannot be countered in most situations if you donīt want to copy their build.
I really donīt understand why there are no balance updates since a half year now and that the
staff is ignoring those problems by releasing alot other stuff instead of balancing pvp which is the
core of ED.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 84
9/19/2013 20:58:59   
Ranloth
Banned


Because Devs have made it clear that no balance changes will be made until after the War is over and then they will turn passives into active skills. After that, further balancing will occur where required. It's been repeated over and over by members and Devs alike, and we were told that back in July, IIRC.
AQ Epic  Post #: 85
9/19/2013 22:32:51   
lionblades
Member

until balance changes 1vs1 you have 2 options:

1. copy some overused BM focus or str build, str/supp TM etc. and have the easy way out for wins
2. make a cool build and 99% of the time get owned more than you can win

While I like how the devs are implementing new content (Boss NPCs), I wish balance would come first so there will be more viable build options so players can have a chance at fighting all builds.
imo there are less build options right now for each class compared to Delta phase
AQW  Post #: 86
9/19/2013 22:35:16   
ValkyrieKnight
Member

@ Sylvan

No, I was not joking. The only classes I have seen for a very long time now to even attempt to use more than 1 build is tech mage and tact merc, the other 4 classes almost everyone uses the exact same build as if no other build works. It is truly sad.

@ Cyber

No it hasn't, there could be 100 levels in the game, if we're stuck with the same ol skills and the same ol classes then the game wouldn't be any more fun as it was 10 minutes ago.
AQW Epic  Post #: 87
9/19/2013 23:20:25   
Mother1
Member

@ Valkyrie

As a TM myself I can say I am not using that build if you saw my build when I fought you you can verfiy this. Though loinblades is right about one thing.

No one wants to be creative because they don't want to risk losing. Heck even in the video's I watched on youtube players said "I really don't like this build, and I really want to change it, but balance itself demands I use it if I want to win. In other words Winning > diversity. I use my build for fun, and I win some and lose some including against these zombie builds.

Lionblades

I hate to say this but as much as I love this game, unless the staff is willing to make huge changes that will rock the very foundation of epic duel (like omega did) there will be no balance. Why because all the balance changes I have seen so far only knock the popular build off it's pedestal and puts something else on top. Once that something else is found then people copy it, it becomes overused, those who keep losing to this build (due to it being their bane or too much for them to handle.) complain, the staff eventually nerfs it and then the life cycle of this continues.
Epic  Post #: 88
9/20/2013 0:00:28   
Dual Thrusters
Member

quote:

I hate to say this but as much as I love this game, unless the staff is willing to make huge changes that will rock the very foundation of epic duel (like omega did) there will be no balance. Why because all the balance changes I have seen so far only knock the popular build off it's pedestal and puts something else on top. Once that something else is found then people copy it, it becomes overused, those who keep losing to this build (due to it being their bane or too much for them to handle.) complain, the staff eventually nerfs it and then the life cycle of this continues.

Nothing much the Devs can do about overused builds. That is all up to the players. All the Devs can do is make it inconvenient, or limit them, but as long as we have a building system where you can customize your character's skills, this problem will NEVER go away.
MQ AQW Epic  Post #: 89
9/20/2013 0:30:46   
Archlord Raistlin
Member
 

It's funny...I keep hearing about how the dev's have made it clear that no balance changes will be made...bleh, bleh, bleh

Seems to me many players have made it equally clear, by leaving, that maybe they should have revisited that decision...
Post #: 90
9/20/2013 1:11:17   
caughtslippin
Banned

 

The devs have completely mismanaged a game that, in competent hands, would have been uber successful....

Post #: 91
9/20/2013 4:34:30   
Calogero
Member

Hasn't been fun since the start of Omega...
Balance is just hurtfull to watch.
Not sure if it's just me but I miss the times when Stats gave more then they are giving now, there was more build variaty back then.

The only reason I feel I have to play on occasion is because I've spend money on it, If I didn't I'd have abbandoned the game at the start of Omega


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 92
9/20/2013 8:58:38   
Thylek Shran
Member

@Trans
quote:

Because Devs have made it clear that no balance changes will be made until after the War is over and then they will turn passives into active skills. After that, further balancing will occur where required. It's been repeated over and over by members and Devs alike, and we were told that back in July, IIRC.

This what is called the Dread War isnt a real war. Its there to keep players busy and the war is mainly the storyline.
It is and can go on endless because there is no goal until the devs implement one. So when the devs say that balance
changes will be made after the war it does mean that they donīt want to change balance yet for some other reason
but not because there is a war ongoing which isnt a real competition. When most ppl have changed to BM they maybe
will change balance again as they did in the past. We older players remember all those eras when some classes had ruled.
Most if not all for a much to long time (months !). Super Charge TM in Alpha, BH in Beta, Heal Loop TM in Gamma,
CHs and TaMs in Delta.
DF Epic  Post #: 93
9/20/2013 8:59:43   
Stabilis
Member

You might be surprised to see one of my posts. I am.

quote:


While that would be nice, until people get rid of the winning = fun mentality there will be none of this no matter how much you change balance.


Strawman argument. Relying on people, much less having people think a certain way is not a solution. Controlling thoughts is fictitious, no evidence for that case. Besides, it goes against freedom of speech and expression. From what asset does a game like EpicDuel have the ability to make players think dependently? For what reason should we depend on the players to improve EpicDuel? That is the developers' job.

The players are free to play how they want, and think and say what they do. The burden falls onto the developers to take feedback from the players and incorporate what the player base collectively agrees upon.

It has been nearly half of a year and more since I last played, and you know what? EpicDuel barely changed. 6 months, and I see a different sort of war. The developers must think EpicDuel is fine the way it is: a small turn-based game with more emphasis on presentation than functionality.
AQ Epic  Post #: 94
9/20/2013 9:33:36   
Thesoulweaver
Member

Not meaning to take a very scientific & philosophical approach -
*This depends entirely on your definition on fun (I am positive there are at least a handful of players who still enjoy the game)
* This is a very abstract and arbitrary question, which might have biased opinions.

Ok, Ignore the earlier part.

Personally, ED is a really tedious game now. I paused playing until there is some more interest in battle. Doing the same thing again & again..... (Shudders)

I'd like to ask Devs whats their take on Balance.
Perhaps Balance is sloppy because Devs dont actually realize how bad the situation is.
MQ AQW  Post #: 95
9/20/2013 11:03:43   
Lord Machaar
Member

quitted the game partly actually, just couldn't keep up with all the changes, I'll just stand back and watch the game how it rolls, maybe someday old ED will be back.
MQ Epic  Post #: 96
9/20/2013 16:29:26   
Cyber Dream
Member

quote:

No it hasn't, there could be 100 levels in the game, if we're stuck with the same ol skills and the same ol classes then the game wouldn't be any more fun as it was 10 minutes ago.

So would you fight battles without a real motive of doing it or fight battles to level up? Before the update we just fought battles for creds and leader boards and only a few people fight for the leader baords. Now that we have a cap increase we can fight to level up and in that case it is funner to me. Like i said, it was my opinion we may have different views
AQW Epic  Post #: 97
9/20/2013 21:53:12   
Thylek Shran
Member

quote:

The developers must think EpicDuel is fine the way it is: a small turn-based game with more emphasis on presentation than functionality.

This is what the devs communicate but the heavily decreased number of players since Omega is telling us that
ED is not fine. This fact tells us that the changes in the last few months wasnīt serious improvements because
improvements would increase the number of players. Its like a cat and mouse game and the devs are very
creative with relasing new stuff just to keep ignoring the horrible balance situation. But balance is the key to
success and every release that does not contain a balance update will be another fail in a situation as it is now.
As example there have been released new daily missions that are based on horrible balance (win 7 or 10 pvp duels)
which will continue to frustrate players who then will quit.

The facts and problems:

- There is an unfair pvp system with OPed promo items and lacking class and skill balance
- "Pay to win" is still in progress in Omega
- PVP duel matching is sometimes horrible (6 level difference in total and alot broken characters in 2vs2 that miss weapons/armor/bot)
- Cores had replaced what was previously called enhancements
- The refund for credit enhancements was a fraud. Lucky are the players who did not had bought enhancements before Omega.
- Factions are not working because of players that quit ED or go inactive for a long time
- Its a pain to be a faction leader because you have to recruit and kick 2-4 players a day and most of them are noobs that quit playing
- NPCs that could be challenged have become nearly useless and could be removed if there wouldnīt be missions that involve them
- Its not possible to replace core enhanced weapons and armors by new items without spending credits worth hundreds hours of dueling OR buying AE points
- ED has become more expensive for all players because of the fact above

The cure:

- Nerf Azraelīs gun/aux and other possibly OPed promo items
- Balance classes and skills especially Blood Mage (skill tree !), Bloodlust, strenght/support mages, and Tactical Mercenary (Reroute !)
- Improve pvp duel matching for 2vs2 and Juggernaut (decrease max level for the Juggernaut opponents)
- Refund players that had credit enhancements again but this time for real and apologize
- Improve factions (see suggestions)
- Improve the rewards of challengable NPCs
- Change cores to act like other equipable items which dont get destroyed after a replace or decrease core prices drastically

< Message edited by Thylek Shran -- 9/21/2013 5:29:08 >
DF Epic  Post #: 98
9/20/2013 23:15:15   
Mother1
Member

quote:

Nerf Azraelīs gun/aux and other possibly OPed promo items


The aux is only strong because of the current balance. Look at the current builds running around. Strength support TM/CH being one of the build raining surpreme and a debuff that works with support, I am not surprised people find this overpowered. once these builds are knocked off the top of the food chain this item won't be so much of a problem. It was the same thing in delta with the Massacre bounty hunters doing the same with the Azreal's borg.

As for the gun sorry to say this but seriously what were the developers thinking with this? Even with the counters of armored roots and the yeti's chomp making an item that forces your opponent to do something they don't want to do (AKA stealing a turn) was a bad idea to begin with. In all honestly I think the staff should remove this item from the game and refund everyone's money who brought it.

Cores are suppose to be helpful to users not literally game breaking. Azreal's will is just that game breaking since it literally steals a turn from it's opponent.

< Message edited by Mother1 -- 9/20/2013 23:16:40 >
Epic  Post #: 99
9/21/2013 9:04:40   
Bionic Bear
Helpful!


quote:

Balance classes and skills especially Blood Mage (skill tree !), Bloodlust, strenght/support mages, and Tactical Mercenary (Reroute !)

Are you suggesting a nerf or a buff for TLM? I can't quite tell.
The only way I can see that makes Azrael's Will not as strong as it is right now could be to make it not work with deadly aim, or to make it so that when Azrael's Will is used it does 50% damage, down 35% from 85%.
Post #: 100
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