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RE: =DF= Technomancer Armor Discussion Thread

 
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9/5/2014 9:43:12   
Ash
Member


quote:

Sorry if this has been stated already and I missed it, but shouldn't your formula for mana grenades be (current man/max mana) +100? Because 1500/2000=75%+100=175%+(100/5)=195%
Or am I just missing something?

Just trying to figure out min and max damage for it.

That would work if Boost functioned differently. 1 Boost = 1% damage so if you have 20 Boost your attack deals 120% damage.

Using your formula you would have (1500/2000) = .75 (.75+100) = 100.75 (100.75 + (100/5) = 120.75. When that rounds, the game would see +121 Boost or 221% damage. You would never go below 200% damage, even if you had 0 mana, by just adding 100 each time. While that would be awesome for players, that kinda goes against what the intent of the skill is. Knowing how Boost works you should be able to calculate out damages now using the one I gave.
AQ DF MQ AQW  Post #: 76
9/5/2014 19:15:21   
zaxaxaz
Member

Has it been decided if the update will be going live today, or are you planing to extend the testing period for another week or so?
Post #: 77
9/5/2014 19:20:51   
Ash
Member


It'll go live on Monday. I have to get the items ready to go along with it and didn't have time today to do that.
AQ DF MQ AQW  Post #: 78
9/5/2014 19:23:55   
zaxaxaz
Member

There will be items!?! That's wonderful news. I'm glad techno is getting an update, and thanks for answering so quickly.
Post #: 79
9/5/2014 19:53:05   
Paladin Warrior
Member

Agreed on the items, that's very exciting! If the update is going live Monday, does that mean a new preview will be replacing it or not until Friday?
Love the updates by the way, feels just right with the theme.
AQ DF AQW  Post #: 80
9/5/2014 20:40:52   
Ash
Member


I'm trying to get DSlayer done for Friday. That may not happen though because a few things might break with how I stated them. I'll let you know on Monday when I give Tomix some info for DN's on Techno and the status of the revamp project as a whole.

< Message edited by Ash -- 9/5/2014 20:44:13 >
AQ DF MQ AQW  Post #: 81
9/5/2014 21:51:54   
Kingman93
Member

@Ash
Ok, that makes sense then. Thanks for clearing that up, I really love the revamp on this class. Another excellent job man.
DF  Post #: 82
9/6/2014 22:09:51   
Section_8
Member
 

Longtime technomancer here. While I do miss the massive kaboomitude of the old manashot, I got to admit, the new one is pretty darn awesome, especially with a high crit build. Debug still sucks, and I weep for the nerfed bow, but the Table skill is a huge, huge improvement I now actually have a reason to use it! (Weak to METAL? Seriously?)

Holy mackeral! The tog buff does DAMAGE now! Whereas before it was pointless to use if your opponent was going to live less than three turns, now you can get your buffs in without slowing your damage output. No more wasting a turn!

The black hole thing does full damage?! AND can stun everyone! Massive buff here, considering I used to consider it a joke move.

The sound blaster STUNS now?! Cripes, I've got three stun moves!

Best improvement? The huge buff to the heal skill. And they got rid of the lag on it! I've been waiting like two years for that fix! Yay!

< Message edited by Section_8 -- 9/6/2014 22:14:07 >
MQ  Post #: 83
8/1/2015 13:23:57   
Shadows Morgenstern
Member

Finally! I can live out my dreams of being a giraffe! ._. This creeped me out when I noticed it. xD
DF  Post #: 84
8/1/2015 21:35:49   
lightriftwalker122
Member

Will TechnoMancer get a Art Update? I really like the revamp
Post #: 85
8/1/2015 21:44:13   
Eaglestrike
Member

Yes, I hope they update the art of Technomancer, make it much more tech-y.
Post #: 86
8/1/2015 21:55:12   
Aura Knight
Member

I never was a fan of this class. Mainly because I didn't understand how to properly use it. And the art of it hadn't really interested me. Though, the bow skill was one of my favorite class skills. If it does get an art update hopefully it will look a lot better than it does now. For some reason I'm not getting a tech vibe from it as it is.
AQ DF AQW  Post #: 87
2/25/2017 10:07:33   
Keridan
Member

Technomancer, oh Technomancer. Way back when it was first released, back when I played until 2010, this was my go-to class. It was perfect for me; amazing design, kicking skills, it was incredible.

Now, I can say, I still love this class to bits, though I seriously think it needs an art upgrade now. It still looks good, but new faces and some better shading would really do this armor a world of good. One cool thing I could think is maybe there's goggles on the head, like put up, that you'd see if you hide the helm; classic steampunk, no? Art wise though, I love the design still, I just think refining it for the modern day is a must.

Amazing class, glad to see it wasn't left to the dust and it was actually updated to fit with modern times too.
AQ DF  Post #: 88
4/20/2018 6:36:06   
BluuHorseOfficial
Member


Can the Techno get a revamp please?

PWEEEEASSEEEEEE??? ~Twig 2018
DF  Post #: 89
4/20/2018 6:41:26   
Rafiq von den Vielen
Member

quote:

One cool thing I could think is maybe there's goggles on the head, like put up, that you'd see if you hide the helm; classic steampunk, no?

This. So much this.

My inner steampunk addict is squealing.
Post #: 90
4/20/2018 7:21:48   
Greyor_42
Member

Legit, if technomancer got a revamp that made it more useful in the current version, and an artwork restyle that gave it a more steampunk-y outfit, I would probably have one of my secondary characters wear it and never take it off. For anything.

< Message edited by Greyor_42 -- 4/20/2018 7:22:25 >
DF  Post #: 91
4/20/2018 7:41:51   
dragon_master
Member

Ahh. That one forgotten armor,which is on par being bad with GPS. There's nothing here. Go along and wait for a revamp.
DF  Post #: 92
4/20/2018 9:25:46   
BluuHorseOfficial
Member


It isnt bad, Mana Burst Grenades is still really good!
DF  Post #: 93
5/3/2018 19:00:44   
steambin96
Member

Would love to see a buff or revamp of this class, used to be my go to a long time a go.

I think it would be interesting if technomancer had a system that makes technomancer gains damage and lose stunning power as you use stuns and debuffs while gain stunning power as you use damage skills

Posts merged. Please do not double post, as it is considered spam. ~Gingkage

< Message edited by Gingkage -- 6/17/2018 12:40:18 >
Post #: 94
8/29/2019 1:25:10   
hammerfyll
Member
 

I was wondering about the new mechanic of the mana burst grenades. With the bonus damage from wisdom, is it applied as a flat bonus or a percentage.

Eg. Wisdom 200, adds total 200, or 200%?
Post #: 95
8/29/2019 4:57:38   
dragon_master
Member

I am quite certain it's percentage.
DF  Post #: 96
8/29/2019 14:11:29   
TFS
Helpful!


It's a flat damage bonus; WIS is treated similarly to stat damage in calculation.

< Message edited by TFS -- 8/29/2019 14:12:37 >
DF  Post #: 97
8/30/2019 1:43:11   
Sakurai the Cursed
Member

The 'Pedia entry is wrong though, it's not "3 hits of .33 * (100% damage + WIS)", it's "3 hits of .33 * (100% damage + WIS / 3)". So, say you have 120 damage listed on your character page and 90 Wis, that'd be (120 + 90 / 3) = 150 * 0.33 = 49.5, rounded to 50 damage per hit.
AQ DF MQ AQW Epic  Post #: 98
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