Ash
Member
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Effects are split by type - against Regular Enemies - against Reptiles - against Dragons Attack 120% damage 125% damage 130% damage 1. Dragon Scales +120 Melee/Pierce/Magic for 2 turns +140 Melee/Pierce/Magic for 2 turns +160 Melee/Pierce/Magic for 2 turns 2. Draconic Strike - 2 hits for 160% damage - 3 hits for 180% damage - 3 hits for 210% damage 3. Draconic Poison - 90% damage, 20% weapon damage DoT for 5 turns - 100% damage, 5% enemy HP DoT for 5 turns - 120% damage, 10% enemy HP DoT for 5 turns 4. Talon Twisting 120% damage, 3 turn stun 125% damage, 4 turn stun 130% damage, 5 turn stun 5. Ire of Scales Multi - 130% to all - 150% to all - 190% to all 6. Draconic Blind - 80% damage, -30 bonus / 5 turns - 100% damage, -40 bonus / 5 turns - 130% damage, -55 bonus / 5 turns 7. CALL FORTH THE FIRE DRAGON! 5 turn intro cooldown on all battles 15 turn CD otherwise. Does not carry over due to above. - 350% damage / Fire Locked / +100 to hit - 400% damage / (none) element Locked / +100 to hit - 600% damage / (none) element Locked / +100 to hit 8. Scale Rot 135% damage - -55 M/P/M for 3 turns - -80 M/P/M for 3 turns - -120 M/P/M for 3 turns. 9. Draconic Blaze Fire locked - 140% damage, 35% weapon damage DoT for 4 turns. - 160% damage, 45% weapon damage DoT over 4 turns. - 180% damage and 60% weapon damage DoT over 4 turns. 10. Dragon's Bane Ele Seeks to enemy weakness. - 80% damage, increase weakness by -20 for 4 turns - 120% damage, increase weakness by -25 for 4 turns - 150% damage, increase weakness by -30 for 4 turns. 11. Keen Strike - 170% damage, 100% chance to crit - 190% damage, 100% chance to crit - 210% damage, 100% chance to crit 12. Draykwing - 145% damage, Fire locked, 50% Fire weapon damage DoT for 2 turns - 160% damage, (none) element Locked, 70% (none) element weapon damage DoT for 2 turns - 180% damage, (none) element Locked, 100% (none) element weapon damage DoT for 2 turns 13. Draconic Blood - 120% damage, heals 5% of Total HP - 135% damage, heals 10% of Total HP - 150% damage, heals 15% of Total HP 14. Prismatic Strike Adjusts based on the "weapon" element of opposing dragon. 140% damage and +20 Boost for 4 turns against anything not below. Against Lizard/Dragon 140% damage and the following. +20 Boost for 4 turns if not a Reptile or Dragon. - Fire: 25% / 35% Ice Element weapon damage DoT for 6 turns. - Water: Regen 25% of your MP while dealing the same amount to opponent's MP - Stone/Nature: +50 / +90 M/P/M for 4 turns. - Wind: +30 / +45 Bonus for 4 turns. - Energy: +30 / +35 Boost for 3 turns. - Ice: 1 turn stun. - Light: -35 / -50 bonus for 5 turns. - Darkness: -25 / -40 Boost for 5 turns. - ??? (Void): Increase a random element to -100 / -200 Passive effect If enemy is a Reptile - 20 turn, refreshing upon every attack, -5 Boost. If enemy is a Dragon - 20 turn, refreshing upon every attack, -10 Boost.
< Message edited by Ash -- 9/15/2014 16:34:18 >
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