Stabilis
Member
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That is fine. I asked a question and you answered it. All good. (reposted from page 1) Battery Backup, Static Grenade, Static Smash Now, if you meant that the BH had low Technology, and that the M had low Strength, that scares me. Is a high stat like something over 100? Anyhow, the distinguishment between a skill with a low stat and a high stat is unimportant. The fact that Battery Backup is frozen at max 37 energy while Static Smash and Static Grenade can be increased beyond 37 is definitely a problem. As a TM, my only other option is to utilize Assimilation, but you know what problem follows that choice? Skill points. Just to get close to the power of Static Grenade or Static Smash, I would have to use twice as many skill points. That is unfair: a balance problem. The other thing is, even if I wanted to maximize my Battery Backup and Assimilation to level 10, each skill would take up 1 of my turns (2 in total), while Static Smash or Static Grenade takes but a single turn. I would vote for balancing all of the energy skills again, because they are clearly not on the same terms, as outlined in this post. I would also vote for removing Assimilation from TM for the sake of having 2 energy skills while others have but 1.
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