MagicEDA
Member
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Ok, as a Blood Mage the parasite is our only way to gain energy. My problem is...It takes me somewhere around 3 turns to earn enough energy back to heal. and as u know i need to use MoB in the beggining of fight, to at least have a chance. Now if MoB costs around 22 energy and i use starting energy (62) thats 40 energy left. By the next turn or two...My opponent will use either, Static Grenade or Smash or Assimilate. now im usless, with MoB on two turns left of effect, and NO ENERGY. Eventually, im going to need to heal, so on instinct, I use Parasite...5 DAMAGE! WOW! ONLY 2+ GAIN FOR MoB!! 3 Turns pass I have enough energy to heal...But...Its My opponents turn...Static Grenade! Static Smash! Assimilate!! what a waste to use Parasite...and I have no way to heal! My point is Parasite takes too much time to gain energy back, giving the energy debuffs enough turns to cooldown...Every other energy debuff takes one turn to gain energy back, by the next turn they can use heal, or another attack, for ex. MoB, Smoke Screen...We must wait at least 3 turns, plus another turn to heal (if we are even ALLOWED to keep our energy).
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