toopygoo
Member
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Welcome MrBONES. I haven't seen you around before, but you seem to be a pretty cool member to have around. Your points have been noted. MY points of view on this idea? well, since you asked: i think this this could actually be a good idea. Now hear me out.. I saw some opinions stating that trolling would take over, and so i ask you, by level 30, how many people actually troll around in this game? not cause of records but because they wish to be seen as experienced and respectable players. its just how they are "raised" in the sense that that is the surroundings we provide them with. We give advice in 2v2, we are expected to make a sacrifice, or call the shots in risky situations and we are responsible for "fair level gap fights." We are also expected to display heroism and supremacy in juggernaut and the way that we teach lower levels, give them out knowledge and experience we can continue raising players who strafe from trolling because they know that is greatly looked down on, and oh right, they can get reported and banned. Trolling really wouldnt affect our level gap becasue of that. However, if you still make new accounts and play as lower levels, you will notice that it still happens when you're just starting out. example? well, if you join a 2v2 at level 6, and your partner is level 9, i guarantee that unless they are new players they will call you a noob as well, regardless of your skill. Why because at level 13-15 people discover the power of level difference because they do not level as fast, and call lower levels "noobs" and thus this habit is started. generally by the time they reach level 25, this kind of thing has stopped because of juggernauts: the higher level players who demonstrate a more "professional" behaviour. I strongly believe that trolling wouldn't become a thing, and it can easily be stopped with the power of the BanHammer. The reasons this would be good? makes for less predictability. As someone pointed out, more experienced players can be kind of predictable becasue there is a rule of thumb of what is and isnt a good idea in a situation. someone with a reckless win/loss rate may or may not have this rule apply to them, so you have to approach every battle with a little more caution. I think this would also take away simply win hungry builds. we all do like winning, i agree. Nothing i like more than the rapid increase of EXP/Credits/Influence/Wins. But its only cause it looks good. its the exact same way with armours or weapons now. But what if everyone looked the same? then suddenly people would greatly value skills over looks any day. I think the same could be said for fun. If no one knew your win/loss rate, then wouldnt it make sense to just have fun in a productive way rather than to be obsessed by blowing noobs to pieces? i think a vast majority including myself would benefit from this implementation. My win/loss is nothing to brag about yet, but its always raising (at level 25 i was like... 2win for 3 losses and now it 4/3) definitely not anything exceptional but someday, i would get there too. and I'm thinking That it would increase diversity among players if we just didnt care about wins for the purpose of "good looking stats" And for those of you who really feel the need to show something off there would still be commander, overlord, legend demigod etc ranks available. And i propose the implementation of titles. you could change the colour of your name to anything by Green, but you can only unlock the new colours by reaching a certain win percentage, after getting to level 40? like 75% win rate after reaching level 40 would unlock the name colouring schemes. you still have a reason to maintain high win rates, but you also have plenty of time to just enjoy new builds and what not. this may perhaps the not the best suggestion, it was kind of spur of the moment :$
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