Ranloth
Banned
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This is something that have been posted for a while, and was brought up in the past as well. Although, there wasn't an issue then and neither is there now, sort of... We're talking about the stat, Energy (EP). It scales +1.25 per stat point, just like HP - may be subject to change, it's in the air, since Rabble is still testing it all. When Omega has started and the first few balance changes were released, we've had quite a few changes to it, namely: level scaling, increase in base Energy, and slowing down the level scaling on one occasion, and - of course - the change from 2 EP /stat, to 1 EP /stat. One thing was brought up, by Remorse, which was pre-Omega Energy cost scaling on skills, and post-Omega Energy pool. Whilst we've had an increase here and there, and a decrease too, not mentioning changes to Energy being more valuable stat, compared to previous phases - removal of passives, cores costing Energy, etc. - but there has been some issues, and we're all, probably, aware of these. Stats are designed to invest in them, if your builds requires as such. But training Energy has never really been done, apart from some extreme builds which weren't as common in Omega, as they were prior to Omega, but even then, investing in Energy wasn't really necessary. Of course, we're looking for one factor to blame all of this on, so, which one will it be: Scaling EP back to +1 per stat, and recently to +1.25 per stat Increase in base Energy (Slower) level scaling Combination of two, or more. This is far from a complaint though. Just like Health (HP), Energy should have some sort of incentive to invest in it. Skills, if trained properly, won't require as much Energy and we can replenish Energy nowadays, by draining or using class-specific skills, or some cores even! Of course, you may think "Oh, but some people don't invest in HP and still win!", but they have something else to cover for their lack of HP, and that thing is called defense. In terms of Energy, it's either skills or stay with base amount, even if you plan on abusing skills, you will likely not need to invest into EP, at all. What am I getting at then? The importance of Energy and how poorly it's been designed, and it's not the stat alone to blame. Raising base Energy is a no-go, and neither is increasing the level scaling. Nerfing the base? Perhaps! Altering the skills' costs? Maybe. But we don't like big changes that can cause imbalance, even if you put a lot of time into it - therefore, altering all the skills is also a no-go. So, perhaps decreasing the base EP pool and slightly increasing the level scaling? That's not all! Putting it back at +2 EP per stat to fit the costs of Delta-statted skills, and fit around new actives and cores alike. Example? Current base EP pool would be lower by... perhaps -10 EP, but level scaling, which is +1 EP per 5 levels (IIRC), could be bumped to per 4 levels, which is trivial, but would speed it up in the future level cap raises and not make everyone take a big hit, too big perhaps. Furthermore, why won't lowering skill costs work? Some builds can abuse skills, without investing a lot of skill points into them. Example? Level 5 Plasma Bolt, 21 Energy, and can be quite powerful with a decent Caster build. Had the cost been lower, it'd be disastrous. Another example, high Tech and Smoke synergy, which doesn't require you to invest a lot of skill points into either. Lastly, even though the "nerf", may seem big, it's not. Of course, if you plan not to invest into EP, it will be quite a hit, but that's the point - put up with lower EP and find other sources of Energy, just like low HP builds have defense. Or do a bit of both, and be best of both worlds! Faster scaling means you can counter powerful Energy draining, and use cores more easily, and it gives indirect buff and nerf to some skills, i.e. Energy Parasite (buff), EMP-based skills (nerf), and most importantly, it gives you incentive to invest into Energy with decent returns. As it goes with my (long dull) threads, take all the facts into consideration and don't try basing it all on your personal opinion. Both are needed, because if you can't back up your point, i.e. "This is bad because it'll nerf my build...", then it isn't really constructive nor helpful. Try backing up your opinion with some facts, and try to respect others' opinions. ^^
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