Steel Slayer
Member
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After 55 points the armor stats (dex and tech) have Diminishing Returns on how much armor they give, I think health should have DR as well. Putting points in health is already somewhat more efficient, since to increase armor effectively, you must increase both dex AND tech, putting points in just 1 of them, the enemy can just hit you with the other damage type. Health is just as effective against either damage type. This is why so many people are using high health str builds right now, it's just more efficient to put points into health than armor. So what do we think about the idea of putting DR on health, like after 30 points invested, health per point goes from 12.5 to 10, after another 30 points, it goes down to 7? Depending on class, this coincides with roughly 1100 and 1400 health at level 36, this would bring health more in line with the other stats, since it is currently the only one with no DR (OK, energy doesn't have DR, but who abuses that?)
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