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RE: Increase in stuns and blocks?

 
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1/5/2014 22:22:20   
Xx. Christian .xX
Member

This might be really luck.. But i just stunned someone with PLASMA GRENADE and then stun him again with my 5% STUN CANNON and then stun him again with 3% AUXILIARY.... then stun him again with PLASMA GRENADE... he was stunned for like 4 rounds.... He got 97 support while i have 75 support.
Post #: 26
1/5/2014 22:23:06   
Pemberton
Member
 

With the current game mechanics, the only way lower levels and non BH non TM can beat BH and TM is by some luck.
Post #: 27
1/5/2014 22:23:52   
Jekyll
Member

^But when you get lucky they get angry.
AQ DF AQW Epic  Post #: 28
1/5/2014 22:24:32   
GearzHeadz
Member

Or if the BH or TM are not using the OP builds. I choose not to use the OP BH builds and I lose often because of it.
DF AQW Epic  Post #: 29
1/5/2014 23:22:23   
Hun Kingq
Member

Today I barely stunned anyone that had lower support and the stun guns was basically just guns and the chance of stun from the aux was no chance at all but the ones with lower support not only went first but I was stunned by them more often.
Epic  Post #: 30
1/6/2014 0:32:26   
ValkyrieKnight
Member

I'd like to know how much more stats grants how much stunt resist it gives. I have been stunned far too often lately. Even by the stupid 3% Aux core. Getting really ridiculous.
AQW Epic  Post #: 31
1/6/2014 7:19:32   
Jekyll
Member

Out of all types of stuns, I have been stunned 6 times in the past 8 attempts, 3 of which caused losses.
AQ DF AQW Epic  Post #: 32
1/6/2014 9:54:43   
zion
Member

You don't remember when you weren't stunned 10 times in a row.
You don't remember when you weren't blocked 10 times in a row.
You don't remember when you weren't deflected 10 times in a row.
etc.
etc.
--noiz

_____________________________

AQ DF MQ AQW Epic  Post #: 33
1/6/2014 9:57:46   
GearzHeadz
Member

Because that's never happened. :P
DF AQW Epic  Post #: 34
1/6/2014 9:58:20   
martinsen5
Member

@Zion, Very true! Then again, threads like these aren't made unless the players actually notice a sudden difference.
AQW Epic  Post #: 35
1/6/2014 9:59:50   
GearzHeadz
Member

I'd be more surprised if some used 10 stun moves in a game. Or 10 deflect able moves. Even 10 block able moves is a still high amount if moves.
DF AQW Epic  Post #: 36
1/6/2014 10:19:33   
zion
Member

Yet somehow people can remember the outcome of these chance events over a course of many battles when it goes against them.

BTW why not set up your own testing by challenging each other with specific stats/moves and see if it adds up?

< Message edited by zion -- 1/6/2014 10:21:16 >
AQ DF MQ AQW Epic  Post #: 37
1/6/2014 10:22:20   
Jekyll
Member

You see, the issue here is not about players realising how lucky they have been by avoiding "unlucky" events. The crux is that there has been a noticeable spike in such events.

It was the forums which alerted me to start tracking these numbers. I normally do not bother with them, but now they have become significant.
AQ DF AQW Epic  Post #: 38
1/6/2014 11:07:10   
zion
Member

I disagree.
Unless people do series of 100s of challenge battles and measure the outcomes against the expected outcomes, there is no problem.
The issue is that there is an inherent bias when "tracking" events during battle based on frustration, anger, etc.
If people feel there is truly an issue with the game engine, then please do us all a favor and do a semi-scientific study: challenge battles.
This is easy to do since challenge battles can be set up against chars with predetermined stats and cores... and since challenge battles don't count, nobody will lose anything.
Until anyone does anything remotely close to this, it just comes across as whining/complaining... my $0.02
AQ DF MQ AQW Epic  Post #: 39
1/6/2014 14:17:53   
lionblades
Member

It's because all stats are similar (copy builds...), Omega battle mechanics, and the fact that in Delta enhancements for varium players boosted there own luck chance. Delta varium players are used to less luck affecting them than in Omega right now.

Also "psychologically" it is easier to remember what happened to you than what happened to the opponent.

For example: You get a block against a dex spamming TM...you forget about it the next couple of battles
However, if you get blocked by a person with lower dex the odds are your are likely to remember this more.

AQW  Post #: 40
1/6/2014 20:16:27   
Hun Kingq
Member

Level 1 PLASMA GRENADE and level 1 stun grenade with low support stuns more often than any other stun skills at max with higher support.
Epic  Post #: 41
1/6/2014 20:18:29   
Dual Thrusters
Member

@Hun

Doesn't lvl 10 Maul have the highest stun chance?
MQ AQW Epic  Post #: 42
1/6/2014 20:27:50   
GearzHeadz
Member

Yeah. Where is the proof behind that? While on the subject of plasma and stun grenades though, look at this thread to show how similar they are, yet plasma grenade is so under powered in comparison for absolutely no reason. Clicky.

< Message edited by GearzHeadz -- 1/6/2014 20:29:18 >
DF AQW Epic  Post #: 43
1/6/2014 20:55:04   
Dual Thrusters
Member

I just made a build where I put almost all my stats into Tech, and grab a level 10 Plasma Grenade.

I gotta say, my strikes are doing about as much damage as it -.-
MQ AQW Epic  Post #: 44
1/6/2014 21:03:46   
Jekyll
Member

I believe this noticeable change in luck is not fabricated by anyone. Being a player with plenty of experience under my belt, I can support the argument that some numbers are possibly wrong.

Having played so many battles, my intuition tells me that something has changed; as many others here have recognised as well. I seriously doubt that this is just another whine thread, but something far more urgent. Stuns have been rampant in ED recently, bringing back to life the Stun cores in guns and auxiliaries.

Fortunately, the people who have biased views on luck are kept far away. Some level 40 TM (with 30 less dex) got blocked by me, and said "I hate it when noobs pull that kind of luck... gg nub"

< Message edited by Jekyll -- 1/6/2014 21:58:05 >
AQ DF AQW Epic  Post #: 45
1/7/2014 8:57:54   
zion
Member

Nobody is accusing anyone of fabricating anything. The fact is a person will have a natural bias to remember the negative occurrences... As a veteran of these forums I'm sure you know that these topics come up often without any tangible proof. Why not arrange with a friend to do some challenge battles and collect actual data?
AQ DF MQ AQW Epic  Post #: 46
1/7/2014 10:59:13   
LatinLover/Martini
Member

Id like to remind everyone that just because you have low support doesnt mean your ALWAYS GUNNA GET CRITTED. I wanna remind you that the majority of these stuns are coming from weapons with less then 7% of stunning but when you use Overload or any energy sucking move the stun usually doesnt work.
AQW Epic  Post #: 47
1/7/2014 11:49:46   
GearzHeadz
Member

Well, I fought armor hazard yesterday and got 3 stuns with my aux and 2 with my stun cannon. Two of the aux stuns were back to back. As soon as the cool down was over, I used it and stunned again.
DF AQW Epic  Post #: 48
1/7/2014 12:53:41   
Mother1
Member

I think the factors are bugged. I was playing 2 vs 2 with a level 32 partner against a 37 and 38. We took out the level 38 quickly due to me and my partner having a build advantage over him, and to add injury to insult on them my partner used stun aux which actually gave the stun effect, I passed my turn so my opponent would get skipped, then my partner used a stun grenade causing a second stun right there an then.

Warrant the level 38 have base support but my partner's support wasn't all that much higher either.

Needless to say that level 38 was throwing a hissy fit over luck being overpowered and how he wanted it removed from the game.
Epic  Post #: 49
1/7/2014 15:40:12   
zion
Member

I run an overload build and "feel" like I don't get enough stuns...
Not only can you flip a heads 10 time in a row, that's the trial you'll remember.
If the forumites just organized and did a lot of challenge battles, you could produce statistical proofs for your feelings.
AQ DF MQ AQW Epic  Post #: 50
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