Stabilis -> RE: Increase in stuns and blocks? (1/4/2014 20:41:24)
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quote:
While luck can be annoying it keeps certain builds in place and keeps them from going rampant. Not unless a lucky event is likely to happen, which none are (greater than 50%). The concept states that luck will not occur for those at a disadvantage of that stat, and at a rate below 50%, they are not expected to be lucky anyways, on any given turn. This excludes the chance to start first, because it defaults to a fair number of 50% to each player. http://epicduelwiki.com/w/Battle_Mechanics The deflect chance maxes at 25%, the critical chance maxes at 20%, the stun chance maxes at 40% in Maul, the block chance is missing cap information but it is possible for it to reach 50% unless stated otherwise. My point is, conventional luck that is supposed to occur (first strike) and not occur (deflect, block, etc) can be distributed illogically in battles when it was not meant to be. Good example: a player with 150 Support is critically hit by a player with 20 Support for 2/3 of their attacks. They were technically likely to hit critically (2/3), but at a rate of 1%, they were just "lucky". I disagree with this luck as it just makes this game look more like lottery, when, it would not if these uncalled for lucky events never happened.
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