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Make Hunter and Mage multi/stuns on par.

 
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1/5/2014 14:28:51   
GearzHeadz
Member

These are two skills in each class that both improve with dex. But the mages are stronger. I think they should be made on par with each other, because they do the exact same thing as each other, so why should one be stronger? The only reason I can imagine is that once shadow arts allowed the chance for a stun move for hunters to be higher, which is why the skill would be weaker. But now that it can't, it should be made on par.

Mage stun: Overload
1- 170- (120 energy)
2- 200- (140 energy)
3- 230- (160 energy)
4- 260- (180 energy)
5- 280- (200 energy)
6- 300- (220 energy)
7- 320- (240 energy)
8- 340- (260 energy)
9- 360- (280 energy)
10- 380- (300 energy)

BH stun: Stun Grenade
1- 170- (130 energy)
2- 200- (150 energy)
3- 220- (170 energy)
4- 240- (190 energy)
5- 260- (210 energy)
6- 280- (230 energy)
7- 290- (250 energy)
8- 300- (270 energy)
9- 310- (290 energy)
10- 320- (310 energy)

CH stun: Plasma Grenade
1- 180- (160 energy)
2- 210- (180 energy)
3- 230- (200 energy)
4- 250- (220 energy)
5- 270- (240 energy)
6- 290- (260 energy)
7- 300- (280 energy)
8- 310- (300 energy)
9- 320- (320 energy)
10- 330- (340 energy)

Mage multi: Plasma Rain
1- 200- (140 energy)
2- 230- (160 energy)
3- 260- (180 energy)
4- 290- (200 energy)
5- 310- (220 energy)
6- 330- (240 energy)
7- 350- (260 energy)
8- 370- (280 energy)
9- 390- (300 energy)
10- 410- (320 energy)

Hunter multi: Multi Shot
1- 210- (140 energy)
2- 240- (160 energy)
3- 270- (180 energy)
4- 300- (200 energy)
5- 330- (220 energy)
6- 350- (240 energy)
7- 370- (260 energy)
8- 380- (280 energy)
9- 390- (300 energy)
10- 400- (320 energy)

-Note that all the plasma rain has the same cost as multi-shot, but deals 10 more damage (20 more damage after level 30)

-Note that the differences in the BH stun and CH stun is 30 more energy for +10 damage

-Note that overload deals 60 more damage then stun grenade, while costing 10 less energy.

< Message edited by GearzHeadz -- 1/5/2014 15:52:01 >
DF AQW Epic  Post #: 1
1/5/2014 14:32:48   
Ranloth
Banned


Because Overload requires you to use a Staff, whilst Stun Grenade does not. It's a boost for being locked to class-specific weapon.
AQ Epic  Post #: 2
1/5/2014 14:41:45   
GearzHeadz
Member

The difference between mage class specific weapons though and other classes, is that all their weapon specific moves are unblockable. (Except assimilation) Moves for the other classes that are weapon specific are all blockable (except for massacre) So why should they have THAT much of a damage boost?

< Message edited by GearzHeadz -- 1/5/2014 14:42:01 >
DF AQW Epic  Post #: 3
1/5/2014 14:46:08   
Hellion Storm
Member

I support, the multi and stun nades need to be looked at and buffed.
Epic  Post #: 4
1/5/2014 14:49:59   
Mother1
Member

@ Gearheadz

the cost I remember is because the staff gave stun grenade a buff sometime ago in the form of a lower energy cost. However my only issue with this is that because stun grenade is a shared move with TLM merc this class would also get a buff in the process because of this.

As for the multi's since these are shared moves as well it will also affect cyber hunter, and blood mage.
Epic  Post #: 5
1/5/2014 14:55:33   
GearzHeadz
Member

10 energy less energy in comparison to 60 damage? Most would hardly consider that a buff. I would gladly pay 10 more energy for even 30 more damage. Looking at the multi's, I wouldn't say much needs to be done, except for making them the same for all 4 classes scaling and damage wise.
DF AQW Epic  Post #: 6
1/5/2014 15:03:00   
Mother1
Member

@ gearheadz

While we are at it, Plasma grenade also need a change as well because out of all the stun moves it is the weakest.
Epic  Post #: 7
1/5/2014 15:06:49   
GearzHeadz
Member

I'm about to make a forum for that too. Or should I just put it here?
DF AQW Epic  Post #: 8
1/5/2014 15:15:03   
Mother1
Member

@ Gearzheadz

It is a stun move and it works about as well as Stun grenade so go ahead.

Epic  Post #: 9
1/5/2014 15:51:15   
GearzHeadz
Member

Edited the original post. People might want to reread some of it.
DF AQW Epic  Post #: 10
1/5/2014 22:10:10   
FrostWolv
Member

Well I agree that Grenades are way weaker whenever it is compared to Overload

Even though Mages needs a staff the difference is Huge.


Mages energy requirement : 300 ............ weapon required : staff ............. Damage: 380 ......... tier 2 ......... +10 damage at 22 dex

Cyber hunter energy requirement : 340 .......... weapon required : none ........ Damage 330 ....... tier 4 ..... +10 damage at 28 tech


Difference is huge
Epic  Post #: 11
1/5/2014 22:39:43   
GearzHeadz
Member

At the least they can make it similar to the BH grenade.
DF AQW Epic  Post #: 12
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