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RE: Juggernaut easy fix

 
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1/16/2014 21:19:12   
edwardvulture
Member

If you want an easy fix, just ask the devs to lower level ranges of your opponents, it doesn't get easier than that.
AQ DF MQ  Post #: 76
1/16/2014 21:19:15   
Noobatron x3000
Member

quote:

Jugg was almost balanced before that abomination called Passive to Active update. I HAD 85-90% ratio with BH and TLM in Omega. Not anymore because of this.


inaccurate if the mode was truly balanced a win % of 85-90% would be impossible.

See this is the problem your not asking to balance juggernaut. What you really want is them to break it in the juggernauts favour.

I can't see them changing juggernaut tbh they cant afford to lose the players.


< Message edited by Noobatron x3000 -- 1/16/2014 21:20:53 >
Post #: 77
1/16/2014 21:24:12   
Cyber Dream
Member

@ Gearz Ok, now I can agree with you. But in my opinion, Def/Res is imbalanced. Along with that, so are the are the skills that grant you armor. Maybe if those were buffed..... Right now I think Hybrid armor costs to much and doesn't last long enough. A jugg match is supposed to be long isn't it? So why does the skill only last 4 rounds?

< Message edited by Cyber Dream -- 1/16/2014 21:25:19 >
AQW Epic  Post #: 78
1/16/2014 21:25:12   
GearzHeadz
Member

Noobatron understands my point. It should still be challenging and winning with a high % shouldn't be very easy even if balanced.
DF AQW Epic  Post #: 79
1/16/2014 21:27:37   
Cyber Dream
Member

But how could we play Jugg if there isn't any form of strategy except enegry draining?
AQW Epic  Post #: 80
1/16/2014 21:38:49   
Dual Thrusters
Member

@Cyber

That is an issue on its own.
MQ AQW Epic  Post #: 81
1/16/2014 21:54:23   
toopygoo
Member

tbh i must admit that jugg isn't just hard, but they are at a significant disadvantage nearly ensuring that wins occur extremely rarely.

however this isnt realy experienced until the levels 33+

this is when the lower levels actually gain enough stats to EASILY outmanoeuvre the higher levels with their healing, and draining. im not quite sure yet what system could be implicated to allow for a 50/50 odds each game, that rely on tactis and builds not just level and obvious moves.

especially since the tanking option is now hardly viable as you can be drained and debuffed regardless of your class. there is just chance of winning against 2 skilled players at level 36, unless you get a lot of luck.
AQW Epic  Post #: 82
1/16/2014 22:03:26   
Mother1
Member

Personally I still say the Juggernaut level should be increased from level 20 starting to level 30.

Most of the players at lower levels are so under equipped and clueless it isn't even funny. Many of them as I said have no clue on how to handle a juggernaut, and unless an older player who is using an alt helps them, they get smacked around by the Juggernaut. As A result Juggernaut mode at lower levels is free wins for most.

However making the starting level for being the jug from level 20 to level 30 would not only remove these easy wins (since Juggernaut is suppose to be a harder battle mode not free wins) but make Juggernaut the challenging battle mode it is suppose to be for all players not just high level players because their opponents can fight back where as lower level opponents for for lower level jugs are completely clueless most of the time or under equipped.
Epic  Post #: 83
1/16/2014 22:19:21   
Cyber Dream
Member

@Dual it's an issue on it's own? Strategy has everything to do with juggernaut.
AQW Epic  Post #: 84
1/16/2014 22:28:50   
GearzHeadz
Member

He meant energy. Energy is an entire different can on worms.
DF AQW Epic  Post #: 85
1/16/2014 22:38:39   
toopygoo
Member

@ mother1, i was thinking the ssame thing, jsut wasnt bold enough to suggest it, and it would be a little hypocritic as i started juggin on all jugg chars at level 25 or lower :P but i do agree. ITs too easythen...

it would also be easier to boost higher levels to equality if there would be the oether end of over-over-overpowering the lower levels.
AQW Epic  Post #: 86
1/17/2014 2:09:47   
AQWorldsFarmer
Member

I agree that its almost IMPOSSIBLE to win jugg levels 35-40, but i dont think the answer is stat advantages.

I think the problem could be fixed by changing the level ranges from a 10-6 levels people.

Heres why. The higher level jugg you are, the higher your opponent's stat ratio is to yours. This is why lvl 20 juggs are the strongest, they can fight people with only half their stat ratio.
While a level 40 jugg fights a minimum of someone with 75% of the jugg's stat ratio. and some of your opponents (lvl 34) have 85% your stat ratio.


@mother1
That wouldn't be fair to the low level juggernauts that already bought the silver skull card. Also it isn't the juggernaut's fault thier opponents are under equipped.

< Message edited by AQWorldsFarmer -- 1/17/2014 2:15:52 >
Post #: 87
1/17/2014 5:41:36   
Xamurai
Member

If you do not jugg. You have no input here. case closed. Juggs need a buff. That is all.
AQW Epic  Post #: 88
1/17/2014 10:24:42   
Altador987
Member

lol if that's the case why didn't you just send an email to the devs seeing as you feel no one else should have input XD you kill me with your sense of entitlement
AQW Epic  Post #: 89
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