Stabilis
Member
|
This is pretty rough. It needs changing because it looks like it supplies the same battle requirements for players who are at a similar state but act much differently. For example, I might play for 25 battles in a day. Someone else who is my level could be playing for 250 battles in a day. They are 10 times as active as I am, yet we both have to make 500 battles to class change. If I felt like class changing for non-competitive reasons, this token system is treating me pretty lousy. What I think you should do, is incorporate time requirements with PVP requirements. The more a person class changes within a time frame (say 1 month), the higher the requirements for class changing. Example... I class change to Bounty Hunter to use a simple Smokescreen Strike build. For the next 30 days, I need to have 1000 battles before class changing again. If the 30 days are over, I can class change again, whether or not I made 1000 battles. Placing static PVP requirements on class changes is just irritating and that is how I would edit this suggestion.
< Message edited by Depressed Void -- 1/30/2014 16:40:57 >
|