noremako
Member
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Just saying, Blood Mage is still underpowered as hell. The developers didn't address its main issue, its inability to maintain heavy damage, unlike other classes. For example, TM's can max Caster spells (mainly at lower levels) and with insane Energy manipulation, deal massive damage every 2 or 3 rounds. Bounty Hunters follow the trend of Smoke, MoB and have no need to go on the defensive with their crazy life steal and damage at the same time. Even Mercs now, and TLM's both have their own methods of achieving damage, patiently waiting out a few turns before using a Maxed out Surgical Strike, or slowly but surely depleting health with the Toxic Grenade. BM's have nothing like these skills. Even MoB is rarely used as there is no Smoke or Malf to provide the ability to rack out massive damage. Fireball, with the current Energy Parasite, is a 1 use attack. Everything else can be deflected or miss. Really, BM's would work wonders with either a damage increasing skill, a spontaneous Energy recharger that recovered Energy based on damage i.e. Static Charge. Since BM's don't really work well with Field Medic, they generally have to keep attacking the enemy and hope that they waste a round having to heal or buff themselves, or rather, not. BM's are EASILY counterable. Energy Parasite drains a portion of Energy for three rounds, where the enemy could use up their Energy and simultaneously rack out immense damage. Skills can be drained, and blocked, reduced by Smoke or Malf, reduced in damage (which is vital for BM's) and so on.. A one round, recharging and damaging skill would work very well. Possibly more Technology based skills, because currently, BM has little synergy with Technology skills, and Dexterity skills as well are basically less compatible Tech Mage skills. BM would then finally be the brute force, no holds engine it was always meant to be.
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