Ranloth
Banned
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Because skills that require a specific weapon are often stronger. Overload vs. Stun Grenade is one example. Why would Surgical Strike require a Club? Because every other Ultimate does, and the power boost would compensate for it - unless it doesn't already need one. Likewise with Zerker - I'm "dumping" Club requirement on it, and instead of increasing the damage boost, I've suggested altering how it works on blocks. I don't see how CheapShot doesn't get any damage boost. Compare it to Double Strike, or Bludgeon. Look at the effect and EP cost. CheapShot isn't locked to Physical (unlike Bludgeon) and requires Claws (unlike Double Strike), as well as having two different effects (defense ignore + fixed Critical chance) and low EP cost (compared to Bludgeon and Double Strike). Not mentioning how TLMs have only one move which requires you to use a Club, which is Atom Smasher, and Mercs have only 2 skills & one of them is EP drain/return, being the only one to require a class-specific weapon (TMs have Battery Backup, mind you). All the other classes have 3 skills which require a class-specific weapon, and TMs even have 4 skills. I'd give you some credibility for providing some good examples, but they've only proved my point right, instead of yours - which is power boost to skills which require class-specific weapons. :)
< Message edited by Trans -- 1/19/2014 13:00:44 >
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