noremako
Member
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I have always noticed how Mercenaries are dominated by other classes at lower levels. This is certainly due to the lack of spammables and combos that deal any damage at those levels. e.g. Zero support Tech Mages can afford to have huge defenses and resistances with Dex and Tech, and can spam successfully, Overload (which is way too cheap for how powerful it is), then Plasma Rain, or Plasma Bolt and Supercharge,Battery Backup, then repeat. Mercs can Bunker Buster, wait two turns, then reuse, by which time they are dead or severely disadvantaged. Double Strike needs an buff as it has no low level usability unlike Smokescreen or TM caster spells. The club idea won't handicap lower levellers, but probably, it needs a buff to keep it going, especially at its 150 energy cost. Currently, Double Strike is a skill used to deal quick damage when the enemy is about dead, but is far less useful then the type changing (very useful), 50 energy less and 8% stronger Bludgeon. Double Strike is a small go to skill, with a 1 turn cooldown, reducing the cost seems to be the best alternative, unless that would make tanking fights very favourable for Mercs. Generally other classes have higher damage output anyway, so I don't think an 50 energy reduction is too much to ask. If not, at least something less then it is right now, because 150 renders it unusable in most situations. But seriously, low level Mercs need a dramatic buff. The skill tree has no combo skills, so Bunker Buster should at least be stronger (Level 6-10 have only got an extra 10 damage per level, which is rather weak in comparison to other damage skills. At least 20 damage boost should last up to Level 7, so it would allow an extra 20 damage for Bunker Buster users.)
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