Exploding Penguin
Moderator
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Okay. As a BM mark of blood is not all that useful unless you're running a solid strength build where your strikes actually hit. The only reason I'd ever use MoB is if I need to survive and the extra 30-40 HP on casting helps. As for BH, they survive against me quite often with like, 30-100 HP, all thanks to mark of blood. So I really can't support it getting buffed. I can agree with most of the CH changes save for static charge. It should just go back to the way it was with 2 turn cooldown, but maintain its current energy given. Also make it blockable and rageable again. No for intimidate. It's underrated but a pretty great skill, especially combined with yeti where you can force your opponent to use strength moves on you when they don't want to. Buffing intimidate to include all damage types is pretty much striking and placing a weaker hybrid armor on yourself in 1v1, and I can't support clone skills. Zerker doesn't need energy reduction, it already hits pretty hard and the last energy reduction it got was good enough. I can kind of agree with maul stun rate, but it's questionable compared to other stuns after the buff. And how about you just strike for less damage or something while gaining the rage with adrenaline rush? I don't think it'll be quite fair if I use adrenaline rush, then crit with max bunker on rage and hit over 500 damage. I could go on with this list, but I don't really want to. It's actually easier to balance by nerfing than by buffing everything. It's kind of like how it's easier to control something with wheels when moving it if you drag it instead of pushing it up a hill, but that's a really bad analogy. Anyways, I think you get the idea.
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