Ranloth
Banned
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Ideally, stats shouldn't have diminishing returns. If they could all scale at the same rate, there would be no issue at all. In fact, you wouldn't feel like you shouldn't invest past certain mark, because you'll get lesser advantage from it. Of course skills would have to be adjusted accordingly as well, unless you nerf the stat progression at lower level and increase at higher level, so on average it'll be the same but it's finally going to be equal, no matter how many stat points you invest into a specific stat. Stat requirements are also to prevent abuse, but this goes to show a specific skill has been designed quite poorly, if you need to rely on restrictions just to balance it. There are ways around it, without limiting variety - such as hard cap (level scaled + skill level scaled?) for damage, so you wouldn't abuse it easily but neither would it be fixed at all levels which could hinder the skill.
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