MasterHero427
Member
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May I also suggest a few time- themed moves? TIMELOCK: Applies 'Timelocked' status to the target for 3 turns, forcing them to only use the attack they used on their last turn. ( So, for example, if you are in PVP and your opponent uses their basic attack and you then use this move, they would be forced to use ONLY their base attack for the next three turns.) UNDO: [This could be a combo finisher that is unlocked after you use any move that requires mana.]Heals the enemy last attacked for the amount of damage they took on the last hit of your previous attack and heals your mana for the amount of mana you consumed during your last turn. (So, for example, if you used 20 mana to deal ten hits of 50 damage on your last turn, this move would heal your enemy for 50 damage and heal you for 20 mana. By the same token, if you used 20 mana to deal, say, one hit of 150 damage on your last turn and then used this skill, you would heal your enemy for 150 damage and restore 20 mana to yourself). TIME FLIES: [This could maybe be the result of the otherwise unused magic+magic+magic combo] Causes your target to deal double damage for their next two turns and causes you to deal double damage/heal on the move you use in three turns. (So, for example, if you use this move, you'll take heavier hits for a couple turns, but will have time to, say, charge up maybe your sword + sword + sword combo and deal MASSIVE damage.)
< Message edited by MasterHero427 -- 3/17/2014 23:52:57 >
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