GearzHeadz
Member
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This skill has potential to be useful, but its energy cost, low %, short duration, and support requirement makes it not worth it. I suggest increasing its % to 30% for 4 turns and dropping its support requirement. OR Replace the skill with a move that deals an increasing % of damage of the opposite damage type of your base weapon. It would scale the same as bludgeon, but still have the support and energy requirements as shadow arts. No weapon requirement. Blockable. (Example: If your weapon deals physical damage, then this skill will deal energy damage, if your weapon deals energy damage, this skill will deal physical damage) Skill Level Level 1: 23% More Damage of opposite damage type Level 2: 26% More Damage of opposite damage type Level 3: 29% More Damage of opposite damage type Level 4: 32% More Damage of opposite damage type Level 5: 35% More Damage of opposite damage type Level 6: 38% More Damage of opposite damage type Level 7: 41% More Damage of opposite damage type Level 8: 44% More Damage of opposite damage type Level 9: 47% More Damage of opposite damage type Level 10: 50% More Damage of opposite damage type 110 Energy (+20 per skill level increase) Level 1: 110 Energy Level 2: 130 Energy Level 3: 150 Energy Level 4: 170 Energy Level 5: 190 Energy Level 6: 210 Energy Level 7: 230 Energy Level 8: 250 Energy Level 9: 270 Energy Level 10: 290 Energy 24 Support (+2 per skill level increase) Level 1: 24 Support Level 2: 26 Support Level 3: 28 Support Level 4: 30 Support Level 5: 32 Support Level 6: 34 Support Level 7: 36 Support Level 8: 38 Support Level 9: 40 Support Level 10: 42 Support Cool down: 2 turns
< Message edited by GearzHeadz -- 5/10/2014 15:11:02 >
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