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Buff or replace Shadow Arts

 
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5/10/2014 15:02:07   
GearzHeadz
Member

This skill has potential to be useful, but its energy cost, low %, short duration, and support requirement makes it not worth it. I suggest increasing its % to 30% for 4 turns and dropping its support requirement.

OR

Replace the skill with a move that deals an increasing % of damage of the opposite damage type of your base weapon. It would scale the same as bludgeon, but still have the support and energy requirements as shadow arts. No weapon requirement. Blockable. (Example: If your weapon deals physical damage, then this skill will deal energy damage, if your weapon deals energy damage, this skill will deal physical damage)

Skill Level
Level 1: 23% More Damage of opposite damage type
Level 2: 26% More Damage of opposite damage type
Level 3: 29% More Damage of opposite damage type
Level 4: 32% More Damage of opposite damage type
Level 5: 35% More Damage of opposite damage type
Level 6: 38% More Damage of opposite damage type
Level 7: 41% More Damage of opposite damage type
Level 8: 44% More Damage of opposite damage type
Level 9: 47% More Damage of opposite damage type
Level 10: 50% More Damage of opposite damage type

110 Energy (+20 per skill level increase)
Level 1: 110 Energy
Level 2: 130 Energy
Level 3: 150 Energy
Level 4: 170 Energy
Level 5: 190 Energy
Level 6: 210 Energy
Level 7: 230 Energy
Level 8: 250 Energy
Level 9: 270 Energy
Level 10: 290 Energy

24 Support (+2 per skill level increase)
Level 1: 24 Support
Level 2: 26 Support
Level 3: 28 Support
Level 4: 30 Support
Level 5: 32 Support
Level 6: 34 Support
Level 7: 36 Support
Level 8: 38 Support
Level 9: 40 Support
Level 10: 42 Support

Cool down: 2 turns

< Message edited by GearzHeadz -- 5/10/2014 15:11:02 >
DF AQW Epic  Post #: 1
5/11/2014 12:22:42   
The berserker killer
Member

 

I support both options, especially the first one about raising it to 4 turns and getting rid of the support requirement. That could potentially open up the door for way more bh/ch builds. I feel as a bounty/cyber hunter your moves are very limited for such a tactical and sneaky class.
AQ DF Epic  Post #: 2
5/11/2014 16:47:31   
SCAR
Member

Didn't you already post something like this about Cyber Hunters? Either way.

Supported.
Post #: 3
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