DidYouKnowThat
Member
|
Or perhaps maybe it was because of the gameplay itself? Look, in Herosmash, you could travel from enemy to enemy so easily, and take on more than 1 enemy. It's very dynamic! In my opinion, if you've no lag, it can actually be considered fun. It has many maps, with many quests, and you have the freedom to chat with many others. Now lets take a look at Oversoul. Right off the bat, the chat is very limited. No whispers, and you can't chat with anyone in battle. It gives you a very loner-like feeling in my experience, and with that, you feel like you're wasting your time, especially if you lag and have no XP Boosts. The battle is slow, and so straight forward. Wasn't Oversoul supposed to have a lot of strategy included? This is just pressing cards. And nobody even PvP randoms anymore, or barely. There are no quests, it just . . .it's just not very good. With that being said, it's not very dynamic. It's killing 1 opponent at a time, very time-taking. You'll get bored so fast. It's very time-consuming. People don't have time for something that takes so long, and yet you barely make any progress. I doubt putting it on mobile will do ANYTHING. Maybe just trap/trick more people to pay for a dead game. -.- Which I find messed up. And everything is so EXPENSIVE. If everything is so expensive, you can't buy the things now can you? You're stuck with the same character(s) over and over again, adding more to the monotony. And with no Dev communication, and such inactive and inconsistent releases, not to mention "whatever" releases that make it look like Devs abandoned the game, and are just releasing whatever they can get their hands on, it just plain sucks. . .how it's so underdeveloped . . . By the way, I still think RobinRev is unfinished or something, but they just released it because it's been delayed already. See, he has no pants. His cape is whack. And he doesn't even use his motorcycle. It's just eye-candy. Not to mention his different "symbol" under his feet shows, in my opinion, that now Devs are just releasing whatever into the game. They're now just trying random things out and whatever. Not trying to keep the traditional symbol. Another problem, how SGs are worth so much. Take a look at AQW. It takes hundreds/thousands of ACs to buy something. I think players feel better if they have A LOT of the $$$ currency. The small number can make you feel insecure or something, so you'll spend less, and buy less.
< Message edited by DidYouKnowThat -- 5/17/2014 1:06:10 >
|