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RE: =DF= ChickenCow (All Versions) Discussion Thread

 
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4/3/2015 5:07:53   
Necromencer
Member

This class has some great damage dealers and defensive moves. Definitely worth the grind. Attack animation are a bit long though, especially for the normal attack.
AQ DF MQ AQW Epic  Post #: 76
4/3/2015 5:33:07   
Frost Moglin
Member

Beat Impossible Crawler while having almost full health with this class. The class has a lot of skills that make it harder for the enemy to hit you (the stun, the shield and the blueberry cowpie). Those used right after another let you stay protected almost continously.
AQ DF MQ  Post #: 77
4/3/2015 7:44:13   
Dracojan
Member

quote:

Since the class has a bunch of attacks that hit multiple times, a build with 200 of your offensive stat could work if you want damage. If I'm correct, the bonus from the stat applies to each hit, so the +20 bonus from 200 points in the offensive stat would mean +220 damage with the 11 hits of WotCC. A lot of wisdom is a thing you also want to have. Many of the skills cost quite a lot.
that has been fixed. now you get the proper modifier on each hit. so if you do 11 hits of 30% dmg then youll do 30% bonus dmg as well.


is the class considered defensive or offensive? i see so many strong defensive skills and so many strong offensive skills that i dont know what it is. may be a hybrid? it definitely has some very high burst dmg which i like and the only negatives are cds and mana costs, as to be expected.

< Message edited by Dracojan -- 4/3/2015 7:49:57 >
DF  Post #: 78
4/3/2015 9:35:39   
merlijneke
Member

Is it safe to use the orb of saving to save the class? I like this armor way too much!
DF  Post #: 79
4/3/2015 9:39:18   
DarkLore
Member

As far as I know its not safe. CCL classes aren't going to be savable until the next database upgrade from what Ash implied. Even then the next one isn't a garantee. He just needs to fix every class after pyromancer for them to save.
AQ DF MQ AQW Epic  Post #: 80
4/3/2015 9:41:11   
merlijneke
Member

Tho :(
But whatever I don't really mind it at all, this class is too good.
DF  Post #: 81
4/3/2015 10:07:48   
Sapphire2345
Member

One slight issue I'm finding with the class is that it gets stuck in some places. For example: here (It seems to happen when I touch the egg in front of the south gate, while between the south gate and egg. Then I get stuck and can't move away.) and here (happens when you move right towards the tree on one of the screens of this quest) It happens in some other places too. Removing the armor gets me unstuck, so it seems the problem might be caused by the armor. Is this happening to anyone else?

Other than that, this class is awesome, it's the first chickencow armor to have a multi and the skills are really strong. The animations are nice and I love the way it laughs it off when hit, "Is that all you got?"
DF  Post #: 82
4/3/2015 10:11:33   
DarkLore
Member

I figured out last night why the hand that holds weapons looks off. It was designed to only look proper with the ACC DC glowing spear. It looks like we are gripping it properly. Just not any other weapon.
AQ DF MQ AQW Epic  Post #: 83
4/3/2015 10:21:48   
Ash
Member


quote:

One slight issue I'm finding with the class is that it gets stuck in some places.

You're slipping into places that you're not supposed to go and then the game freezes you in place. I can try to adjust the part of the armor that's responsible for interacting and keeping you out, but in some cases it's an actual case of "Stop trying to stick yourself into a wall." Like the first one, why are you trying to go behind the guards? O.o

quote:

I figured out last night why the hand that holds weapons looks off. It was designed to only look proper with the ACC DC glowing spear. It looks like we are gripping it properly. Just not any other weapon.

That's also something I can't fix as that's totally art related. Chronix designed the armor with the DC spear and the non-DC helm, and the wings in mind. I pulled apart NPC art to make the other items. I don't have the knowledge to redo the hand to make it look right so that's something he'll need to fix, if he chooses to, along with the other issues already mentioned.
AQ DF MQ AQW  Post #: 84
4/3/2015 10:26:21   
megakyle777
Member

Hey Ash I asked this earlier but I'm curious:

quote:

Although, quick question that admittedly is more Lore related: Ascended Chickencows are effectively beings that at least do not seem to be bothered by worldly things, like when they get hit they laugh it off. So if one owned a Doom Weapon of any and all powers, would it slowly corrupt them too, or would they just brush off it's effects like Tom Bombadil with The One Ring? You see I expect it'd be something like they would not be affected, but the weapons like said ring have a way of getting out the hands of Ascended Chickencows and into more corupptable hands.

Course, My headcannon is my doom weapon is a minion with a F in evil who just sort of hung out with the wrong spirits anyway, so moot point. XD


*Shrugs* I haven't talked to Geo or Chronix about how these guys operate other than what I already said. I don't want to give info that may turn out wrong if they have another plan. ~Ash

< Message edited by Ash -- 4/3/2015 10:36:11 >
DF  Post #: 85
4/3/2015 10:27:52   
Sapphire2345
Member

@Ash: It was my first time exploring the place before I somehow got stuck, didn't quite manage to stop intime when I noticed the guard's dialogue. How was I supposed to know that I would get stuck there by accident. :P

Edit: I wasn't looking to get stuck in the quest either. I was farming something then got stuck again. Decided to report it all that second time.

< Message edited by Sapphire2345 -- 4/3/2015 10:37:47 >
DF  Post #: 86
4/3/2015 10:38:25   
megakyle777
Member

Fair enough Ash. In that case I'll just say love the class and move on.
DF  Post #: 87
4/3/2015 10:39:11   
Ash
Member


Sorry, usually I get people going, "Well I was trying to get around the monsters so I was hugging the wall and intentionally trying to go around them and somehow forced my way into the wall. Isn't that a bug?" If you're just getting randomly snagged without trying to intentionally do stuff then I'll see if I can fix that. I just get waaaaayyyy to many people trying to get around blocks to either try and get into places that NPC's say are "closed" or to get around monsters.
AQ DF MQ AQW  Post #: 88
4/3/2015 10:58:52   
Sapphire2345
Member

Thank you, I'll make sure to avoid getting too close to any walls then.

< Message edited by Sapphire2345 -- 4/3/2015 12:07:13 >
DF  Post #: 89
4/3/2015 11:09:25   
Azan
Member

quote:

Ascended Chickencows are effectively beings that at least do not seem to be bothered by worldly things, like when they get hit they laugh it off.

Arester said they could be affected by Zadd's chains, so it looks like there are some wordly things that can bother them.
Post #: 90
4/3/2015 11:55:54   
Meloette Wells
Member

quote:

I just get waaaaayyyy to many people trying to get around blocks to either try and get into places that NPC's say are "closed" or to get around monsters.


Whaaaaaaaaaaaa, who would EVER do such a thing like that (said while trying to tip toe around monsters in older quests.)

But seriously speaking on that point, I believe I recalled rolith mentioning in the DNs (somewhere some YEARS ago) that with the new quest system you could try to walk around monsters to avoid battles. If what I recall is true, then people trying that is probably just from years of doing it.

Edit1:

@Dragonman he could possibly be referencing the ideas used for (the stolen version of) catapult and the supply runs. Since, they both involve clinging to the walls to save time per waves while just abusing the locations/ai of monsters.

< Message edited by Meloette Wells -- 4/3/2015 14:54:19 >
AQ DF MQ  Post #: 91
4/3/2015 14:13:07   
Dragonman
Member

I always try to get around every monster I can, it's actually a lot of fun, I always assumed they were supposed to be avoidable, because I too seem to recall Rolith saying something about that
DF AQW Epic  Post #: 92
4/3/2015 14:15:50   
Ash
Member


Some are, yes. EVERY monster in a quest, no. You're not supposed to slam your face into the quest edges on every screen to try and avoid them all. That defeats the purpose of even putting monsters in quests and makes it so that you sometimes glitch out and end up in walls. (The files aren't built to let you face grind a wall forever) Only try to avoid monsters if there's a clear space otherwise you may end up getting locked in place. You all do more damage than you need so avoiding monsters sometimes just takes longer than just killing the thing.
AQ DF MQ AQW  Post #: 93
4/3/2015 14:25:26   
Dragonman
Member

Well, I mean, if I find a troublesome spot that I get stuck in I don't keep trying to repeat it, and I don't in things like Randomly Generated Dungeons or Quests with narrow paths.

Plus I try to avoid the monsters not to save time but because I wonder if I can :P
DF AQW Epic  Post #: 94
4/3/2015 15:02:46   
Andyrew
Member

When using the stun attack it doesn't always stun. Is that supposed to happen?
DF AQW  Post #: 95
4/3/2015 15:09:29   
DarkLore
Member

Ever heard of immobility resistance? The higher it is on a monster, the less likely they can be stunned or fall asleep.
AQ DF MQ AQW Epic  Post #: 96
4/3/2015 15:15:27   
Andyrew
Member

It didn't appear to have resisted it. The enemy resisted notice didn't show.
DF AQW  Post #: 97
4/3/2015 15:18:40   
DarkLore
Member

Hmm... That is odd then indeed.
AQ DF MQ AQW Epic  Post #: 98
4/3/2015 15:19:33   
Meloette Wells
Member

it could just be the stun actually have a chance of triggering BUT, such wasn't listed on Ash's breakdown. It could still be a possibility though, such have been the case with other classes' stun
AQ DF MQ  Post #: 99
4/3/2015 15:22:27   
Ash
Member


It has to connect on a hit to apply it, so if it's a miss it won't. Dunnoh if that's part of it but always good to double check. There's no chance involved and I'm not seeing any issues in terms of it not stunning over a course of 50 attempts at 0 ImmoRes so I'm not sure what you found.
AQ DF MQ AQW  Post #: 100
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