The Finnish Phoenix
Member
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quote:
My CC consists of 3 515 defense cards, 1 life drain and 1 Void Reflection. I think Bjeble can tell you it is a pretty solid CC and works out fine if you know when to attack, defend and/or discard cards. I understand that defensive CC's can help you stall until you can put a combo together and I could co-sign a single Void Reflection for that reason and its high energy cost to help convert Shadow energy, but to me the three 515 Defends are better off left out since they add three more cards that are incompatible with Surge, Energize, and SuperCharged with a low scale of energy conversion (it takes four Defends to match Void Reflection's cost) that opponents can easily break through, plus they make Energize harder to draw etc etc y'all already know. 515 Defends aren't Iron Hides, and because Cyber Void uses instant attacks that are less efficient than DoTs, its users should go all-out rather than letting the battle go on and risking falling behind in efficiency as opposing DoT's pile up. Cyber Void with Void Reflection, Life Drain, and three 515 Defends CC'd is a lightning rod for DoT's. It might have worked in a duel between two Cyber Voids with BJEBLE's getting unlucky (I assume that's what you meant by your "I think Bjeble can tell you" spiel, but that alone doesn't validate its effectiveness. I should also bring up here that initiative is of vital importance in duels between characters reliant on direct damage, and that losing without it in such a battle would be absolutely nothing to be ashamed of and would be hard to avoid even with a better CC set and conscientious timing.
< Message edited by The Finnish Phoenix -- 6/21/2014 20:59:06 >
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