Ranloth
Banned
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quote:
they should let players know that they have been heard and a solution is in the pipes, and let players know rough details about the solution (since the devs seem pretty bad at balance testing - is the testing team just checking for bugs?) for some preliminary feedback Something I have emphasized on when mentioning the "how feedback should be gathered" in my previous post(s). I won't say you're wrong, since we've got different views and each is backed up with some sort of reasoning - at least on the "pressurizing" topic, since that one is really debatable, in my opinion at least. Also, I'm not blaming every poor solution on the players, but some are clearly players' fault, especially when they are specific examples - TLMs in Delta is one, when players wanted them to lose Smoke and then nerf every skill that syngerizes with Smoke (Frenzy and Maul were the two). In the end, Devs messed up and kinda pushed the nerf too far - basically, did all at once, instead of gradually making the changes and getting some results back, before any further changes are done.
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