blankmaskara
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Approved - Very interesting character that I'm eager to see in action. Hope I made it in time.. Name: Ross Attribute: Water Occupation: Relic Hunter Appearance: Ross appears to be a lanky, yet slightly muscular man in his mid-thirties, arms and legs a bit longer than average for his age, with a series of cerulean-hued runes spiraling down these limbs of his all the way to the ankles/wrists. His face, on the other hand, has several scars running down from his right eye to the jaw. Besides that, however, all other features seem to be typical. A mouth perpetually set into a lopsided smirk. Drooping eyebrows that work together with his hazelnut brown eyes to create a look of resignation. A nest of mussed-up, unkempt, black hair that covers his ears and forehead. His eyes, nose, mouth, hair, and ears all appear to be normal to the untrained eye, but if one looked closely enough, the slight contours of metal pipes and other steelwork can be seen beneath, as well as the tiny blue runes at the center of his pupils. Outfit: Ross prefers to go for a light and low-profile look, often donning a leather coat over a crisp white cotton shirt, hood drawn over his head for when the heat starts to become less than bearable. Leather elbow and shoulder pads are fitted over this coat of his as a means of protection, while knuckle gloves are worn for better grip, and for slight advantage in unarmed situations. Below the torso, the traveller wears a pair of light brown trousers, fastened to his hip by a belt fitted with pouches and placeholders for potions and other small objects. As for his feet, he, like any other traveler, chooses to put on a pair of well-worn boots made for all kinds of terrain. History: A fresh recruit into his local militia, the boy anticipated a life of combat, service, and unwavering loyalty for his city. He wanted nothing more but to defend it against the forces from under the waters that threatened its very existence. However, it was not to be. He was drafted into a series of trials, forced to undergo harsh training in order to get into peak condition. And after that, they said that he, along with the other chosen, would be the first wave of elite soldiers for the city. A special kind of warrior to be more than a match for their deep-sea adversaries, capable of combat on both land and water. Then, they were torn apart. Utilizing one of the most dastardly of sciences along with the most dangerous of magics, scientists attempted to turn these youthful recruits into something more than human. A mix of steel, flesh, and bone. A cyborg. Many fell to the first few experiments, bodies turned into nothing more than bags of meat rendered useless. Less than ten survived, and so became the focus of the their tests, their days filled with nothing more but pain, blood, tears, and the simple need to get out. To escape. Eventually, they had their golden opportunity. The city was, ironically enough, being laid siege to by an army not from the seas, but from the land. And so, the scientists had evacuated. The soldiers, to battle. The facility they were in became nothing more than an empty warehouse, and so, seizing this chance, they escaped and went their separate ways, using their newfound abilities. For Ross, he decided to head as far away as possible from the city, opting to stay in small, sleepy towns for a few days of rest before traveling once more. After some time of aimless wandering, he soon started to immerse himself in small jobs he took from guilds scattered across the land. At first, it started out as commissioned hunts for a few petty monsters, but as his skill in combat increased, so did his missions. In these events, the boy had experienced some close shaves with death, only narrowly avoiding what could've been his doom. Despite this, however, he was not always successful in his missions. At times, he succeeded, others, failed. But, nevertheless, he continued to persist, accumulating a few peculiar objects and pieces of equipment along the way. Eventually, upon hearing the announcement of the Elemental Championships, he arrived at the decision to visit the town of Bren and enter, just to see how his strength measured against the others. And, maybe, just maybe, even if it was a small sliver of a chance, he hoped that he might win it all. Personality: Cunning, sly, and a bit of an opportunist, Ross prefers to keep his cards to himself. Some day that this was a trait he picked up on his adventures and fights against monsters stronger than him, others suspect that it might have something to do with his past and getting betrayed. Either way, he doesn't like to reveal everything about himself until he knows what he is getting into, or until he knows the person fully. Of course, this also means that he isn't afraid to betray and backstab allies when called for, or when it benefits him most. Otherwise, he keeps a neutral stand on everything, refusing to comment and simply preferring to smile and keep quiet, offering help whenever required so as to reduce suspicions of him. Abilities: Enhanced durability - Through the operations and experiments conducted on Ross, his body has been altered, with metal, flesh and bone fused together. This all in all makes his body more durable, with him able to survive falls that may injure the typical human as well as withstand blows that could deal rather major blunt trauma injuries. However, this does not make him any more resistant to pain. Enhanced strength - Operations on him have installed an engine of sorts that operates on his bodily moisture, enhancing his strength to become slightly higher than the average human. Whenever he swings his arms, a faint buzzing sound can be heard. However, moisture being dried out via flames or a high amount of heat may negate this, or even drain him of some strength. Pressure Bombs - Ross can create pressurized bubbles of water and steam, that can explode and knock away opponents. They either explode on contact, or through conscious activation from him. Jet Blasts - The relic hunter can create scalding blasts of water to knock away or down enemies. The longer the channel time, the stronger it gets, although usually it takes a down time of 2 seconds to create a blast strong enough to knock away unarmored opponents Mist - Through a few seconds of incantation, Ross can summon a mist of steam to envelop an area of 5 meters around him.
< Message edited by Ryu Viranesh -- 8/13/2014 20:55:19 >
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