I Underlord I
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I would hope that the staff are working on ensuring that every class can readily dispatch Saeva, provided they are at a high enough level. As Mother1 said, coding and balance is that much more difficult and time-consuming resultant of the number of developers who are involved; while acknowledgement would be nice, it is unlikely that this problem will not be addressed in the near (or perhaps distant) future. On a related note, are we now disregarding the fact that Bounty Hunters have an insanely difficult time beating Saeva? In that possessing legendary ranks, at least three temporary skill-boosting passive cores, and extreme luck, as well as abusing one certain build, are all requisites to doing as much. Lionhart most certainly needs a change so Cyber Hunters are able to defeat him, but that does not mean that Bounty Hunters (and to a lesser extent, Mercenaries) should be ignored solely because a small group of the latter class and an even smaller number of the former have succeeded. Regardless, a boss's ludicrous power implying difficulties he poses for any given class is not a good reason to buff that class, or to release a ridiculously overpriced and overpowered core that defeats the basis of a boss.
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"Memories and thoughts age, just as people do. But certain thoughts can never age, and certain memories can never fade." ~ Haruki Murakami, The Wind-Up Bird Chronicle
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