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The agility of omega phase

 
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8/8/2014 9:50:05   
suboto
Member

sure it was claimed to be a bandaid fix but was it really?
when agility was created it helped with the hp control game but as we see now here are the numbers
present time:
tanks are useing 750hp and hp abusers are useing around 1200-1800 ive seen 2400 before
the reason in 750hp for tanks are they no longer have a added bonus for low hp so they are forced to reduce hp to 750
the reason hp abuser use 1200-1800hp are because theres no cost for the hp anymore
when agility was here:
tanks used 950hp because they had a bonus for haveing low hp
for around +10def/+10res
at around 1050hp they had +0def/res bonus
which gave no bonus
the higher u went the more the -def/res increased.
I can see why the -def/res is said to be a bandaid fix because it reduces power into the hp abusers which are str casters
in a agility returned in omega i suggest it not reduce def/res but just give a added bonus
But i suggest keeping the +def/res as it gives low hp tanks a more rewarding feel and incourages them to raise their hp to 950 rather then keeping it 750hp +def/res up to staff to decide
with this returned it would balance out hp a bit more both raiseing it from 750 to 950 and incourageing more build variety
So this is what i suggest



< Message edited by suboto -- 8/8/2014 9:55:03 >
Epic  Post #: 1
8/8/2014 12:11:51   
Mother1
Member

Even if they brought back agility the way you suggested it still won't bring back variety. Why? Because balance is in the crapper. Even with this change the many balance problems won't be fixed and even with this you aren't giving the stitches that this gaping wound of a problem needs but rather putting a band-aid over it.

In this case the real problem is that some stats are just far too rewarding than others and that is a fact. Seeing as defenses even with weaker dimishing returns < Strength with higher diminshing returns.

If lower HP builds are going to be usable again and be able to stand up to high HP builds with strength the stats themselves need to be rewritten and balanced so strength and HP aren't so rewarding while the other stats (Support for example) are more rewarding.

Now lets face it no matter what they do HP will always be the most rewarding stat because without it you lose. However, they can still balance out the other stats so that strength isn't so rewarding while Dex, Tech, and Support are. If this is done than there will be more variety because builds that normally would go into battle with a base stat and could normally do well won't have that same luck seeing as they will be hurting else where while builds that invest in stats would get the short and of the stick for doing so.

< Message edited by Mother1 -- 8/8/2014 12:13:09 >
Epic  Post #: 2
8/8/2014 13:07:52   
suboto
Member

I agree support needs a buff but weve been asking for months and it seems to like they arent listening so I thought of this appoarch
Epic  Post #: 3
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