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I'm scared the need for actual skill will eventually fade away.

 
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8/13/2014 6:16:03   
FameFortune
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jesus im raging so hard, me 28 vs lvl 30 this person blocked 4 times and deflected 3 times (2 aux blasts and 1 rage infernal overload) (with lower technology too) the match lasted about 26 minutes now this wasnt the first time i fought the person and got outrageously unlucky (the match before and btw i lost that one too)
True story I would have won both times if I didn't get blocked once less. I almost thought of accusing this person of hacking.

The bottem line is nerf luck factors and battery backup and make rage unblockable.

< Message edited by FameFortune -- 8/13/2014 6:19:53 >
Post #: 1
8/13/2014 6:28:42   
Remorse
Member

I agree with your page's title,

However luck factors are required and actually aren't the underlying issue here.


The problem is small variety, mainly due to classes being way too similar.


Another issue is lack of counters,

Basically because counters are very few for the small amount of variety actually usable,
means that their is not many smart decisions, or outplay, or out think, or predicting, or any of these things because of the small variety decisions are relatively set which means if their is little choice in what to do, their will be one overpowering factor that determines who wins: Luck.

Give players variety and much more counter-play, luck will still play a part but skill and out smarting the opponent could apply much more potently making for much more enjoyable game-play

< Message edited by Remorse -- 8/13/2014 6:32:21 >
Epic  Post #: 2
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