DeathGuard
Member
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@Remorse: We aren't thinking of giving players more energy, we are thinking of nerfing base energy stat and improving the scaling off the points invested on it. If this were to happen: e.g. Base energy is 400. All classes would have to invest if they want more energy to use skills, therefore, lowing down not only the points invested in strength but also in defenses/support. If someone uses a tank or spam build without investing, it would fall behind. You could call it an obligatory action to keep on track with others, like learning English, Chinese, Portuguese, Spanish, etc. While it could be taken as a strong nerf to some low energy resource classes, it affects all classes equally. It isn't that there is no strategic control in energy investing, rather than we have got enough in energy so we decide to invest it on other stats. If we make a new stat system with "stamina points", it would be other problem that would arise. How would it progress? How much will you be able to gain per damage or per attack? Will it favored ALL of the builds?*Considering no build should have greater income/use of stamina points than other. Is it really necessary? How much time would it take to develop? It is really better than focusing directly on stats, and not a new part of the stat system? One of the main problems is that people have been suggesting counters to energy deprivement(drains). Currently, we have energy drain skills, but with cores, the demand of needing to use the energy before it gets stolen has grown bigger. Sometimes, you even end up using skills you may not even need to prevent your foe to get that energy stolen. The energy stress was already high when energy drain cores got implemented. IMO, this is one of the problems currently, that just adds more weight to the EP stress. quote:
Besides, I'm yet to see why Energy shouldn't be invested into, since it's the same as any other stat. Not worth it? There's three reasons for that - base Energy is high enough, skills, and slow scaling. And we know that's a fact too We should invest, but we don't need to, currently. It is because we're comfortable about the energy base that we keeps on blaming drains or other skills for the low resource/gain of energy. Im other games, I need to invest on energy stats to keep on par with foes, or againsts other players. It is because the energy investment is fomented, that I think energy control needs to be thought about throughout the whole fight against different foes, and not just against certain builds like what happens in ED. This is the reason why I support the energy base nerf.
< Message edited by DeathGuard -- 8/14/2014 9:46:24 >
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