I Underlord I
Member
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Passive damage is just that: passive. Killing someone with it is both imbalanced and nonsensical. For instance, if I had 160 HP left and would surely have won regardless of what my opponent did (even if they had an attack that dealt additional damage such as Bludgeon and hit a critical), and they poisoned me for 30 damage with the poison itself doing 130, I would die because the enemy just so happened to have poison. In addition, I would die on my own turn in such a hypothetical scenario; even if the game engine can now handle such an event, poison moves would be unique in doing so, and would indirectly receive a certain type of advantage. As a result, so too would glass cannons for the classes possessing poison, with all tanks taking an indirect nerf due to lethal poison potentially bypassing their defenses.
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"Memories and thoughts age, just as people do. But certain thoughts can never age, and certain memories can never fade." ~ Haruki Murakami, The Wind-Up Bird Chronicle
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