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RE: Jug mode rebalance

 
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9/18/2014 18:34:11   
Variation
Member
 

@kosmo: You're clearly facing inexperienced players. I never lose to "lvl 25/30" juggernauts on my alts, can you explain why(pure experience)? Also the level example you gave was pretty pointless as level 40 is the permanent level cap for the game at the time. Also when I played juggernaut on the rank 50+ alt they were only hitting about 100 damage. So clearly their stats/damage aren't overwhelming. If the level 40 juggernaut actually had energy when he needed it to perhaps to finish off one of the opponents or heal then maybe it would be playable. I'm speaking from pure experience in this game when I post in the balance forums. I wouldn't be in this thread if I never tried playing juggernaut on my rank 50+ alt. Many players who have actually tried juggernaut at level 40 like lionblades will not hesitate one bit to tell you energy control is the main issue. I didn't have any issue whatsoever with their stats/damage, like I said the damage was laughable. However, those energy manipulating skills are no joke. Like I've said most of the time they will ensure you have no energy when you really need it. These aren't the inexperienced players you get while you're playing on your "lvl 25/30."

EDIT: @ConQrR: Well said it means a lot coming from the best juggernaut in EpicDuel history.

< Message edited by Variation -- 9/19/2014 9:43:31 >
Post #: 26
9/18/2014 18:53:57   
suboto
Member

quote:

5% of all damage dealt to you returns energy
5% of bonus armor protection
5% hp returned of overall damage you do


^^ perhaps this would help with jug mode for level40 due to the upper level experience
This would balance it out and wouldnt be a band aid fix like reduceing the level range by 1.
Epic  Post #: 27
9/19/2014 2:23:57   
kosmo
Member
 

quote:

I never lose to "lvl 25/30" juggernauts on my alts

tht s exactly what im sayng, i rarely loose as a lvl 34 in jugg, and i get drained, so the issue is clearly at higher lvls. (dont put words in my mouth)

it doesnt matter if energy control is an issue, u can t say im wrong when i say the range can t be the same for all lvls, THE GAP DECRASES WHILE THE LVL INCRASES, THIS IS NOT AN OPINION, this is math.

Also the example i made was exagerated for u to be able to get it, but even considering the current cap lvl it is still valid.

changing energy controlling mooves would be absolutly pointless, not only it would not solve the issues whit jugg but it would also unbalance 1v1 and 2v2 even more.
Epic  Post #: 28
9/19/2014 9:39:13   
Variation
Member
 

@kosmo: When I said that I meant when I face level 25/30 juggernauts I don't lose to them on my alts. Also no one said to change energy controlling skills. They could change juggernaut to where energy manipulating skills work differently than they do in 1v1 and 2v2. I agree that the skills themselves shouldn't be changed just for juggernaut, and that is why I never said to change the energy manipulating skills(the actual skill - drain, regain, etc.) themselves.
Post #: 29
9/21/2014 5:58:40   
kosmo
Member
 

There s noway to expect full energy control, no matter if it s 2v2 or jugg, if you face 2 mercs or cybers, there s pretty much nothing you can do if not making your build around good dmg and substainabilty, more than around energy control.This was worth even in delta, were bloodlust and passive armors were alot more useful in jugg, people s problem is that now these are skills and cost energy and require a strategic use.The playstyle is pretty much the same: focus an enemy and bring him down as fast as possible so you can kill the other.
Epic  Post #: 30
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