The Jop
Member
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Healing spring is how I was beaten, because everything I did was reversed in 2-3 turns. Pure attack is a bad strategy with water since they have no efficient special cards. The best they can do is 3000 damage for 20 energy, and that's not enough to beat a level 20 water character with 5300 health that will recover 1600 health in the next two turns (and you'll be left with no energy). You can do a pure attack strategy in things like energy where they have efficient specials that raise their damage, but the best water has is a 500 attack, which every element has access to, and is not as good as a lot of elements' specials. Anyway, it's a matter of perspective, so there's no use use talking about who's right. What water really needs is a DoT, since its most efficient card right now is Water Rapid, which does 400 damage for 3 energy.
< Message edited by The Jop -- 9/15/2014 13:18:25 >
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